public void Init(IntVect2D v, bool _isAttachable, ETileCreater _tileCreater) { vect = v; tileCreater = _tileCreater; isAttachable = _isAttachable; if (isAttachable == true) { var sprite = GetComponent<Image>(); sprite.sprite = Resources.Load<Sprite>("EditScene/mass_attack_sprite"); } }
public void Init(IntVect2D v, bool _isAttachable, ETileCreater _tileCreater) { vect = v; tileCreater = _tileCreater; isAttachable = _isAttachable; if (isAttachable == true) { var sprite = GetComponent <Image>(); sprite.sprite = Resources.Load <Sprite>("EditScene/mass_attack_sprite"); } }