Esempio n. 1
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File: Ship.cs Progetto: andy-uq/Echo
            private static void BuildHardPoints(IIdResolver resolver, Ship ship, IEnumerable<HardPointState> hardPoints)
            {
                if ( hardPoints == null )
                    return;

                ship._hardPoints.AddRange(hardPoints.Select(h => HardPoint.Builder.Build(resolver, ship, h)));
            }
Esempio n. 2
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        public void TestMovesMaxPossible()
        {
            var ship = new Ship(new Corporation());
            var hardPoint = new HardPoint(ship, HardPointPosition.Right);

            var aimAt = new Location(1, -1, 0); // 45* back
            Assert.IsTrue(hardPoint.AimAt(aimAt), "Position: {0:n2}", hardPoint.Inclination);

            // assert we moved 45*
            Assert.AreEqual(Math.Round(Math.PI / 4, 4), Math.Round(Vector.Angle(hardPoint.Origin, hardPoint.Orientation), 4));

            // assert we moved back
            Assert.Less(hardPoint.Orientation.Y, 0d);

            aimAt = new Location(1, 1, 0); // 45* forward
            Assert.IsFalse(hardPoint.AimAt(aimAt), "Position: {0:n2}", hardPoint.Inclination);

            // assert we moved back to origin
            Assert.AreEqual(hardPoint.Origin, hardPoint.Orientation);

            aimAt = new Location(1, 1, 0); // 45* forward
            Assert.IsTrue(hardPoint.AimAt(aimAt), "Position: {0:n2}", hardPoint.Inclination);

            // assert we moved 45*
            Assert.AreEqual(Math.Round(Math.PI / 4, 4), Math.Round(Vector.Angle(hardPoint.Origin, hardPoint.Orientation), 4));

            // assert we moved back
            Assert.Greater(hardPoint.Orientation.Y, 0d);

            aimAt = new Location(1, -1, 0); // 45* back
            Assert.IsFalse(hardPoint.AimAt(aimAt), "Position: {0:n2}", hardPoint.Inclination);

            // assert we moved back to origin
            Assert.AreEqual(hardPoint.Origin, hardPoint.Orientation);
        }
Esempio n. 3
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        public void JumpGates()
        {
            var universe = new Universe();

            var sol = new SolarSystem { Name = "Sol", Location = universe };
            var outOfSol = new JumpGate(sol);
            sol.OrbitSun(outOfSol, 45d);

            var alphaCentauri = new SolarSystem {Name = "Alpha Centauri", UniversalCoordinates = new Vector(1000d, 0, 0), Location = universe };

            var intoAlphaCentauri = new JumpGate(alphaCentauri);
            alphaCentauri.OrbitSun(intoAlphaCentauri, 45d);

            outOfSol.ConnectsTo = intoAlphaCentauri;

            var ship = new Ship(new Agent(new Corporation())) {Speed = 2d };
            sol.EnterSystem(ship, outOfSol.LocalCoordinates);

            Assert.AreEqual(sol, ship.SolarSystem);
            Assert.AreEqual(outOfSol.UniversalCoordinates, ship.UniversalCoordinates);

            CollectionAssert.Contains(sol.Objects, ship);
            CollectionAssert.DoesNotContain(alphaCentauri.Objects, ship);

            outOfSol.Jump(ship);

            Assert.AreEqual(alphaCentauri, ship.SolarSystem);
            CollectionAssert.DoesNotContain(sol.Objects, ship);
            CollectionAssert.Contains(alphaCentauri.Objects, ship);

            Assert.AreEqual(intoAlphaCentauri.UniversalCoordinates, ship.UniversalCoordinates);
        }
Esempio n. 4
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        public void CantUndockWithoutShipSkillLevel()
        {
            var structure = new Manufactory();
            var ship = new Ship { Position = new Position(structure, Vector.Zero), ShipInfo = GetShipInfo() };
            var pilot = new Agent { Skills = { { SkillCode.SpaceshipCommand, new Echo.Agents.Skills.SkillLevel { Level = 1 } } } };

            _task.SetParameters(new UndockShipParameters(ship, pilot));
            var result = (UndockShipResult)_task.Execute();
            Assert.That(result.StatusCode, Is.EqualTo(ShipTask.StatusCode.MissingSkillRequirement));
        }
Esempio n. 5
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        public void CantJumpWhenNotInRange()
        {
            var position = new Position(new SolarSystem(), Vector.Parse("0,1,0"));
            var jumpGate = new JumpGate { Position = position };
            var ship = new Ship { Position = position + Vector.Parse("1,0,0"), Pilot = new Agent() };

            _task.SetParameters(new JumpShipParameters(ship, jumpGate));

            var result = (JumpShipResult)_task.Execute();
            Assert.That(result.StatusCode, Is.EqualTo(ShipTask.StatusCode.NotInPosition));
        }
Esempio n. 6
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        public bool Dock(Ship ship)
        {
            AssertShipInRange(ship, "dock with this station");

            this.ships.Add(ship);
            this.personnel.Add(ship.Pilot);

            ship.Pilot = null;
            ship.ClearCurrentTask();

            return true;
        }
Esempio n. 7
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        public void CantUndockWithoutShipSkill()
        {
            var structure = new Manufactory();
            var ship = new Ship { Position = new Position(structure, Vector.Zero), ShipInfo = GetShipInfo() };

            var pilot = _universe.John.StandUp();
            pilot.Skills[SkillCode.SpaceshipCommand].Level = 0;

            _task.SetParameters(new UndockShipParameters(ship, pilot));
            var result = (UndockShipResult)_task.Execute();
            Assert.That(result.StatusCode, Is.EqualTo(ShipTask.StatusCode.MissingSkillRequirement));
        }
Esempio n. 8
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        /// <summary>Jumps a ship away from this gate</summary>
        /// <param name="ship">Ship to jump</param>
        public void Jump(Ship ship)
        {
            if (ship == null)
                throw new ArgumentNullException("ship");

            if (ConnectsTo == null)
                throw new InvalidOperationException("This gate is an incomming gate only");

            ship.SolarSystem.LeaveSystem(ship);
            ConnectsTo.SolarSystem.EnterSystem(ship, ConnectsTo.LocalCoordinates);

            Universe.EventPump.RaiseEvent(ship, EventType.ShipJump, "Jumped from {0} to {1} in {2}", Name, ConnectsTo.Name, ConnectsTo.SolarSystem.Name);
        }
Esempio n. 9
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        public void Extremes()
        {
            var ship = new Ship(new Corporation());
            var hardPoint = new HardPoint(ship, HardPointPosition.Right);

            var aimAt = new Location(-1, 1, 0); // 135* forward
            Assert.IsFalse(hardPoint.AimAt(aimAt), "Position: {0:n2}", hardPoint.Inclination);

            hardPoint = new HardPoint(ship, HardPointPosition.Front) { Speed = 1d };

            aimAt = new Location(0, -1, 0); // 180* backward
            Assert.IsFalse(hardPoint.AimAt(aimAt), "Position: {0:n2}", hardPoint.Inclination);
        }
Esempio n. 10
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File: Ship.cs Progetto: andy-uq/Echo
 public static ShipState Save(Ship ship)
 {
     return new ShipState
     {
         ObjectId = ship.Id,
         Name = ship.Name,
         Code = ship.ShipInfo.Code,
         Heading = ship.Heading,
         LocalCoordinates = ship.Position.LocalCoordinates,
      			Statistics = ship.Statistics.Select(Save),
         HardPoints = ship.HardPoints.Save(),
         Pilot = ship.Pilot.Save(),
     };
 }
Esempio n. 11
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        public void CanUndockWithShipSkill()
        {
            var solarSystem = new SolarSystem();
            var structure = new Manufactory { Position = new Position(solarSystem, Vector.Parse("0,1,0")) };
            var ship = new Ship { Position = new Position(structure, Vector.Zero), ShipInfo = GetShipInfo() };
            var pilot = new Agent { Skills = { { SkillCode.SpaceshipCommand, new Echo.Agents.Skills.SkillLevel { Level = 5 } } } };

            _task.SetParameters(new UndockShipParameters(ship, pilot));

            var result = _task.Execute();
            Assert.That(result.Success, Is.True, result.StatusCode);
            Assert.That(ship.Position.LocalCoordinates, Is.EqualTo(structure.Position.LocalCoordinates));
            Assert.That(ship.Position.Location, Is.EqualTo(solarSystem));
        }
Esempio n. 12
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        public void CanJumpWhenInRange()
        {
            var position = new Position(new SolarSystem(), Vector.Parse("0,1,0"));
            var ship = new Ship { Position = position, Pilot = new Agent() };

            var target = new JumpGate {Position = new Position(new SolarSystem(), Vector.Parse("-1,1,0"))};
            var jumpGate = new JumpGate { Position = position, ConnectsTo = target };

            _task.SetParameters(new JumpShipParameters(ship, jumpGate));

            var result = _task.Execute();
            Assert.That(result.Success, Is.True, result.StatusCode);
            Assert.That(ship.Position.LocalCoordinates, Is.EqualTo(target.Position.LocalCoordinates));
            Assert.That(ship.Position.Location, Is.EqualTo(target.Position.Location));
        }
Esempio n. 13
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        public void IntraSolarSystem()
        {
            var universe = new Universe();
            var sol = new SolarSystem { Location = universe };

            var ship = new Ship(new Agent(new Corporation())) {Speed = 2d, Name = "S1" };
            sol.EnterSystem(ship, new Vector(10, 0, 0));

            ship.Destination = Vector.Zero;

            for (int i=10; i >= 0; i-=2)
            {
                Assert.AreEqual(i, ship.DistanceToDestination, "Ship is heading in the wrong direction!");
                ship.Tick((uint )i);
            }
        }
Esempio n. 14
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        /// <summary>Mines this asteroid belt for ore</summary>
        /// <param name="ship">Ship to load ore onto</param>
        /// <returns>True if the ship has completed its mining operation (cargo hold is full)</returns>
        public bool Mine(Ship ship)
        {
            AssertShipInRange(ship, "mine this asteroid belt");

            var ore = new Ore();

            var oreQuantity = (uint) Math.Floor(ship.CargoHoldRemaining/ore.SizePerUnit);
            ore.Quantity = Min(Rand.Next(Richness / 2, Richness), oreQuantity, AmountRemaining);
            ore.Owner = ship.Owner;

            ship.AddCargo(ore);
            AmountRemaining -= ore.Quantity;

            Universe.EventPump.RaiseEvent(ship, EventType.ShipCargo, "Mined {0:n0} ore from {1}", ore.Quantity, Name);
            return (ship.CargoHoldRemaining < ore.SizePerUnit);
        }
Esempio n. 15
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        public void CantUndockWhenNotDocked()
        {
            var ship = new Ship();
            var pilot = new Agent();

            _task.SetParameters(new UndockShipParameters(ship, pilot));

            var result = (UndockShipResult )_task.Execute();
            Assert.That(result.Success, Is.False);
            Assert.That(result.StatusCode, Is.EqualTo(ShipTask.StatusCode.NotDocked));

            ITaskResult taskResult = result;
            Assert.That(taskResult.StatusCode, Is.EqualTo("NotDocked"));
            Assert.That(taskResult.ErrorParams, Has.Property("Ship").EqualTo(ship));
            Assert.That(taskResult.ErrorParams, Has.Property("Pilot").Null);
        }
Esempio n. 16
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        public void CantJumpWithNoPilot()
        {
            var ship = new Ship();
            var jumpGate = new JumpGate();

            _task.SetParameters(new JumpShipParameters(ship, jumpGate));

            var result = (JumpShipResult )_task.Execute();
            Assert.That(result.Success, Is.False);
            Assert.That(result.StatusCode, Is.EqualTo(ShipTask.StatusCode.NoPilot));

            ITaskResult taskResult = result;
            Assert.That(taskResult.StatusCode, Is.EqualTo("NoPilot"));
            Assert.That(taskResult.ErrorParams, Has.Property("Ship").EqualTo(ship));
            Assert.That(taskResult.ErrorParams, Has.Property("JumpGate").EqualTo(jumpGate));
            Assert.That(taskResult.ErrorParams, Has.Property("Pilot").Null);
        }
Esempio n. 17
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        public void MaxExtents()
        {
            var ship = new Ship(new Corporation());
            var hardPoint = new HardPoint(ship, HardPointPosition.Right);

            var aimAt = new Location(1, 1, 0); // 45* forward
            Assert.IsTrue(hardPoint.AimAt(aimAt), "Position: {0:n2}", hardPoint.Inclination);

            hardPoint.Reset();

            aimAt = new Location(1, -1, 0); // 45* behind
            Assert.IsTrue(hardPoint.AimAt(aimAt), "Position: {0:n2}", hardPoint.Inclination);

            // now test we can't move further downward
            aimAt = new Location(1, -1.1d, 0);
            Assert.IsFalse(hardPoint.AimAt(aimAt), "Position: {0:n2}", hardPoint.Inclination);
        }
Esempio n. 18
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 public void SetUp()
 {
     _shieldInfo = new ShieldInfo() { Statistic = ShipStatistic.EnergyArmourStrength, RepairPerTick = 5d };
     _ship = new Ship()
     {
         Statistics =
             new ShipStatistics(new[]
             {
                 new StatisticValue<ShipStatistic, double>(
                     ShipStatistic.EnergyArmourStrength,
                     value: 100d
                     ),
                 new StatisticValue<ShipStatistic, double>(
                     ShipStatistic.BallisticArmourStrength,
                     value: 100d
                     ),
             })
     };
 }
Esempio n. 19
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        public void GetSolarSystem()
        {
            var s = new MockUniverse();
            Assert.That(s.Universe.StarClusters, Is.Not.Empty);

            var builder = Universe.Builder.Build(s.Universe);
            builder.Add(Corporation.Builder.Build(s.MSCorp));

            var u = builder.Materialise();

            u.StarClusters.ShouldNotBeEmpty();
            u.SolarSystems().ShouldNotBeEmpty();

            var sol = u.SolarSystems().Single(x => x.Id == s.SolarSystem.ObjectId);
            var earth = u.Planets().Single(p => p.Id == s.Earth.ObjectId);

            earth.Position.GetSolarSystem().ShouldBe(sol);

            var ship = new Ship {Position = new Position(earth, new Vector(1, 1))};
            ship.Position.GetSolarSystem().ShouldBe(sol);
        }
Esempio n. 20
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        public void Repair(Ship ship, ShieldInfo shieldInfo)
        {
            var statistic = ship.Statistics[shieldInfo.Statistic];

            var damage = statistic.Debuffs.OfType<Damage>().ToArray();
            var delta = shieldInfo.RepairPerTick;

            foreach (var d in damage)
            {
                if (d.Value < delta)
                {
                    statistic.Remove(d);
                    delta -= d.Value;
                    continue;
                }

                d.Value -= delta;
                break;
            }

            statistic.Recalculate();
        }
Esempio n. 21
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File: Ship.cs Progetto: andy-uq/Echo
            public static ObjectBuilder<Ship> Build(ILocation location, ShipState state)
            {
                var ship = new Ship
                {
                    Id = state.ObjectId,
                    Name = state.Name,
                    Heading = state.Heading,
                    Position = new Position(location, state.LocalCoordinates),
                    Statistics = new ShipStatistics(state.Statistics.Select(Build)),
                };

                var builder = new ObjectBuilder<Ship>(ship)
                    .Resolve((resolver, target) => BuildHardPoints(resolver, ship, state.HardPoints))
                    .Resolve((resolver, target) => target.ShipInfo = resolver.Get<ShipInfo>(ItemType.Ships.ToObjectReference(state.Code)));

                builder
                    .Dependent(state.Pilot)
                    .Build(Agent.Builder.Build)
                    .Resolve((resolver, target, dependentObject) => target.Pilot = dependentObject);

                return builder;
            }
Esempio n. 22
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        /// <summary>Load refined ore onto a ship</summary>
        /// <param name="ship"></param>
        /// <returns>True if the ship has picked up all the ore it can</returns>
        public bool LoadRefinedOre(Ship ship)
        {
            AssertShipInRange(ship, "load refined ore from this refinery");

            if (RefinedOre != 0)
            {
                var refinedOre = new RefinedOre();

                uint maxOreCanCarry = (refinedOre.SizePerUnit == 0d) ? RefinedOre : Math.Min((uint) Math.Floor(ship.CargoHoldRemaining/refinedOre.SizePerUnit), RefinedOre);

                RefinedOre -= maxOreCanCarry;

                refinedOre.Quantity = maxOreCanCarry;
                refinedOre.Owner = Owner;

                ship.AddCargo(refinedOre);

                Universe.EventPump.RaiseEvent(ship, EventType.ShipCargo, "Loaded {0:n0} refined ore from {1}", refinedOre.Quantity, Name);

                return (refinedOre.SizePerUnit == 0d) || (ship.CargoHoldRemaining < refinedOre.SizePerUnit);
            }

            return false;
        }
Esempio n. 23
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        /// <summary>Unload raw ore from a ship</summary>
        /// <param name="ship"></param>
        /// <returns>True if ore was unloaded</returns>
        public bool UnloadOre(Ship ship)
        {
            AssertShipInRange(ship, "unload raw ore to this refinery");

            IItem ore = ship.RemoveCargo(Ore.OreID);
            if (ore != null)
            {
                UnrefinedOre += ore.Quantity;
                Universe.EventPump.RaiseEvent(ship, EventType.ShipCargo, "Unloaded {0:n0} raw ore to {1}", ore.Quantity, Name);

                return true;
            }

            return false;
        }
Esempio n. 24
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 private void CheckWeaponState(Ship ship)
 {
     Assert.That(ship.HardPoints, Is.Not.Empty);
     var hp = ship.HardPoints.First();
 }
Esempio n. 25
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 private void CheckPosition(SolarSystem solarSystem, Ship ship)
 {
     Assert.That(ship.Position.LocalCoordinates, Is.EqualTo(Ship.LocalCoordinates));
     Assert.That(ship.SolarSystem, Is.EqualTo(solarSystem));
     Assert.That(ship.Position.GetSolarSystem(), Is.EqualTo(solarSystem));
 }
Esempio n. 26
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 public HardPoint(Ship ship, HardPointPosition position)
     : this(position)
 {
     Ship = ship;
 }
Esempio n. 27
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        /// <summary>Unload refined ore from a ship</summary>
        /// <param name="ship"></param>
        /// <returns>True if ore was unloaded</returns>
        public bool UnloadRefinedOre(Ship ship)
        {
            AssertShipInRange(ship, "unload refined ore to this manufactory");

            IItem ore = ship.RemoveCargo(RefinedOre.RefinedOreID);

            if (ore != null)
            {
                OreRemaining += ore.Quantity;

                Universe.EventPump.RaiseEvent(ship, EventType.ShipCargo, "Unloaded {0:n0} refined ore to {1}", ore.Quantity, Name);

                return true;
            }

            return false;
        }
Esempio n. 28
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        public void SetUp()
        {
            _random = new Mock<IRandom>(MockBehavior.Strict);

            Func<ShipState, ObjectBuilder<Ship>> ship = state => Ship.Builder.Build(null, state);
            _target = new Ship {Statistics = new ShipStatistics(Stats())};
            _weapon = new Weapon();

            _combatFactory = (state, idResolver) => new AttackShipCombat(_random.Object) { Ship = ship(state).Build(idResolver), Target = _target };
            _combat = _combatFactory(new ShipState(ItemCode.LightFrigate), new IdResolutionContext(new[] { new ShipInfo() { Code = ItemCode.LightFrigate } }));
        }
Esempio n. 29
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		public void JumpShip()
		{
			var s = new Ship();
			_a.EnterSystem(s, Vector.Zero);
			_a1.Jump(s);

			Assert.That(s.SolarSystem, Is.EqualTo(_b));
		}
Esempio n. 30
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        public void TestMovesToExtent()
        {
            var ship = new Ship(new Corporation());
            var hardPoint = new HardPoint(ship, HardPointPosition.Right);

            var aimAt = new Location(0, 1, 0); // 90* forward
            Assert.IsFalse(hardPoint.AimAt(aimAt), "Position: {0:n2}", hardPoint.Inclination);

            // assert we moved 45*
            Assert.AreEqual(Math.Round(Math.PI / 4, 4), Math.Round(Vector.Angle(hardPoint.Origin, hardPoint.Orientation), 4));

            // assert we moved forward
            Assert.Greater(hardPoint.Orientation.Y, 0d);

            // now make sure the hard point knows this =)
            Assert.AreEqual(45d, hardPoint.Inclination);

            hardPoint.Reset();

            aimAt = new Location(0, -1, 0); // 90* back
            Assert.IsFalse(hardPoint.AimAt(aimAt), "Position: {0:n2}", hardPoint.Inclination);

            // assert we moved 45*
            Assert.AreEqual(Math.Round(Math.PI / 4, 4), Math.Round(Vector.Angle(hardPoint.Origin, hardPoint.Orientation), 4));

            // assert we moved back
            Assert.Less(hardPoint.Orientation.Y, 0d);

            // now make sure the hard point knows this =)
            Assert.AreEqual(-45d, hardPoint.Inclination);
        }