Esempio n. 1
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 private void Awake()
 {
     m_TrowHookAct = gameObject.GetComponent <AIThrowHookAct>();
     m_BeatBackAct = gameObject.GetComponent <AIBeatBackAct>();
     m_PursureAct  = gameObject.GetComponent <AIPursueAct>();
     m_HookPos     = gameObject.GetComponentInChildren <AIHookPosition>();
     m_HookTool    = gameObject.GetComponentInChildren <AIHook>();
 }
Esempio n. 2
0
 private void Start()
 {
     m_ThrowHookAct = GetComponentInParent <AIThrowHookAct>();
 }