public ES3Type_GameObjectArray() : base(typeof(UnityEngine.GameObject[]), ES3Type_GameObject.Instance) { Instance = this; }
public ES3Type_PolygonCollider2D() : base(typeof(UnityEngine.PolygonCollider2D)) { Instance = this; }
public ES3UserType_BlockInfo() : base(typeof(BlockInfo)) { Instance = this; priority = 1; }
public ES3Type_MeshFilterArray() : base(typeof(UnityEngine.MeshFilter[]), ES3Type_MeshFilter.Instance) { Instance = this; }
public ES3Type_BoneWeight() : base(typeof(BoneWeight)) { Instance = this; }
public ES3Type_ES3Prefab() : base(typeof(ES3Prefab)) { Instance = this; }
public ES3Type_TrailModule() : base(typeof(UnityEngine.ParticleSystem.TrailModule)) { Instance = this; }
public ES3Type_AudioClipArray() : base(typeof(UnityEngine.AudioClip[]), ES3Type_AudioClip.Instance) { Instance = this; }
public ES3Type_Vector4() : base(typeof(Vector4)) { Instance = this; }
public ES3UserType_PlayerModelArray() : base(typeof(Ling.Chara.PlayerModel[]), ES3UserType_PlayerModel.Instance) { Instance = this; }
public ES3Type_AudioClip() : base(typeof(UnityEngine.AudioClip)) { Instance = this; }
public ES3UserType_PlayerModel() : base(typeof(Ling.Chara.PlayerModel)) { Instance = this; priority = 1; }
public ES3Type_longArray() : base(typeof(long[]), ES3Type_long.Instance) { Instance = this; }
public ES3Type_ExternalForcesModule() : base(typeof(UnityEngine.ParticleSystem.ExternalForcesModule)) { Instance = this; }
public ES3Type_ShaderArray() : base(typeof(UnityEngine.Shader[]), ES3Type_Shader.Instance) { Instance = this; }
public ES3Type_Vector4Array() : base(typeof(Vector4[]), ES3Type_Vector4.Instance) { Instance = this; }
public ES3ArrayType(Type type, ES3Type elementType) : base(type, elementType) { }
public ES3Type_ES3RefArray() : base(typeof(ES3Ref[]), ES3Type_ES3Ref.Instance) { Instance = this; }
public ES3Type_ES3PrefabInternal() : base(typeof(ES3Type_ES3PrefabInternal)) { Instance = this; }
public ES3Type_ES3RefDictionary() : base(typeof(Dictionary <ES3Ref, ES3Ref>), ES3Type_ES3Ref.Instance, ES3Type_ES3Ref.Instance) { Instance = this; }
public ES3Type_MeshFilter() : base(typeof(UnityEngine.MeshFilter)) { Instance = this; }
public ES3Type_ES3Ref() : base(typeof(long)) { isPrimitive = true; Instance = this; }
public ES3Type_RectTransform() : base(typeof(UnityEngine.RectTransform)) { Instance = this; }
public ES3Type_GradientColorKey() : base(typeof(UnityEngine.GradientColorKey)) { Instance = this; }
public ES3Type_BoneWeightArray() : base(typeof(BoneWeight[]), ES3Type_BoneWeight.Instance) { Instance = this; }
public ES3Type_GradientColorKeyArray() : base(typeof(GradientColorKey[]), ES3Type_GradientColorKey.Instance) { Instance = this; }
public ES3Type_PolygonCollider2DArray() : base(typeof(UnityEngine.PolygonCollider2D[]), ES3Type_PolygonCollider2D.Instance) { Instance = this; }
public ES3Type_Shader() : base(typeof(UnityEngine.Shader)) { Instance = this; }
public ES3UserType_BlockInfoArray() : base(typeof(BlockInfo[]), ES3UserType_BlockInfo.Instance) { Instance = this; }
public ES3Type_GameObject() : base(typeof(UnityEngine.GameObject)) { Instance = this; }