public Game1() { graphics = new GraphicsDeviceManager(this); contentBuilder = new ContentBuilder(); overhead = true; emitterAdded = false; colorTimer = 0; colorState = ColorStateEnum.RED; meshColor = Color.Blue; graphics.PreparingDeviceSettings += this.graphics_PreparingDeviceSettings; }
public Game1() { graphics = new GraphicsDeviceManager(this); contentBuilder = new ContentBuilder(); overhead = true; emitterAdded = false; colorTimer = 0; colorState = ColorStateEnum.RED; meshColor = Color.Blue; graphics.PreparingDeviceSettings += this.graphics_PreparingDeviceSettings; }