Esempio n. 1
0
        private bool SendPacket(IPacket packet, bool guaranteed, int revision, EventHandler <IPacket> handler = null)
        {
            if (IsDisposed)
            {
                throw new ObjectDisposedException(GetType().Name);
            }
            if (packet == null)
            {
                throw new ArgumentNullException(nameof(packet));
            }

            // wenn die Drohne nicht erreichbar ist
            if (!IsConnected)
            {
                if (Config.IgnoreGuaranteedWhenOffline)
                {
                    guaranteed = false;
                }

                // alle Pakete (außer Ping) ignorieren wenn die Drohne offline ist
                if (packet.Type != PacketType.Ping && Config.IgnorePacketsWhenOffline)
                {
                    return(false);
                }
            }

            lock (controlSocket)
            {
                bool alreadySent;
                lock (packetsToAcknowledge)
                {
                    alreadySent = packetsToAcknowledge.ContainsKey(revision);
                    if (guaranteed)
                    {
                        if (!stopwatch.IsRunning)
                        {
                            stopwatch.Start();
                        }
                        packetsToAcknowledge[revision] = packet;
                        packetSendTime[revision]       = stopwatch.ElapsedMilliseconds;

                        if (handler != null)
                        {
                            packetAcknowlegdeEvents[revision] = handler;
                        }
                    }
                }

                packetBuffer.ResetPosition();

                // Paket-Header schreiben
                packetBuffer.Write((byte)'F');
                packetBuffer.Write((byte)'L');
                packetBuffer.Write((byte)'Y');

                // Alle Daten werden nach dem Netzwerkstandard BIG-Endian übertragen
                packetBuffer.Write(revision);

                // wenn die Drohne eine Antwort schickt dann wird kein Ack-Paket angefordert, sonst kann es passieren, dass das Ack-Paket die eigentliche Antwort verdrängt
                packetBuffer.Write(guaranteed && !packet.Type.DoesClusterAnswer());
                packetBuffer.Write((byte)packet.Type);

                // Paket Inhalt schreiben
                packet.Write(packetBuffer);

                controlSocket.BeginSend(packetStream.GetBuffer(), (int)packetBuffer.Position, SendPacket, null);
                if (Config.VerbosePacketSending && (packet.Type != PacketType.Ping || Config.LogPingPacket))
                {
                    Log.Verbose("[{0}] Packet:   [{1}] {2}, size: {3} bytes {4} {5}", Address.ToString(), revision, packet.Type, packetBuffer.Position, guaranteed ? "(guaranteed)" : "", alreadySent ? "(resend)" : "");
                }
            }
            return(true);
        }