Esempio n. 1
0
        /**
         * 更换骨架皮肤。
         * @param armature 骨架。
         * @param skin 皮肤数据。
         * @param exclude 不需要更新的插槽。
         * @see dragonBones.Armature
         * @see dragonBones.SkinData
         * @version DragonBones 5.1
         * @language zh_CN
         */
        public void ChangeSkin(Armature armature, SkinData skin, List <string> exclude = null)
        {
            foreach (var slot in armature.GetSlots())
            {
                if (exclude != null && exclude.Contains(slot.name))
                {
                    continue;
                }

                var displays = skin.GetDisplays(slot.name);
                if (displays == null)
                {
                    continue;
                }

                var displayCount = displays.Count;
                var displayList  = slot.displayList;  // Copy.
                displayList.ResizeList(displayCount); // Modify displayList length.
                for (int i = 0, l = displayCount; i < l; ++i)
                {
                    var displayData = displays[i];
                    if (displayData != null)
                    {
                        displayList[i] = this._GetSlotDisplay(null, displayData, null, slot);
                    }
                    else
                    {
                        displayList[i] = null;
                    }
                }

                slot.rawDisplayDatas = displays;
                slot.displayList     = displayList;
            }
        }
        /// <summary>
        /// - Share specific skin data with specific armature.
        /// </summary>
        /// <param name="armature">- The armature.</param>
        /// <param name="skin">- The skin data.</param>
        /// <param name="isOverride">- Whether it completely override the original skin. (Default: false)</param>
        /// <param name="exclude">- A list of slot names that do not need to be replace.</param>
        /// <example>
        /// TypeScript style, for reference only.
        /// <pre>
        ///     let armatureA = factory.buildArmature("armatureA", "dragonBonesA");
        ///     let armatureDataB = factory.getArmatureData("armatureB", "dragonBonesB");
        ///     if (armatureDataB && armatureDataB.defaultSkin) {
        ///     factory.replaceSkin(armatureA, armatureDataB.defaultSkin, false, ["arm_l", "weapon_l"]);
        ///     }
        /// </pre>
        /// </example>
        /// <see cref="DragonBones.Armature"/>
        /// <see cref="DragonBones.SkinData"/>
        /// <version>DragonBones 5.6</version>
        /// <language>en_US</language>

        /// <summary>
        /// - 将特定的皮肤数据共享给特定的骨架使用。
        /// </summary>
        /// <param name="armature">- 骨架。</param>
        /// <param name="skin">- 皮肤数据。</param>
        /// <param name="isOverride">- 是否完全覆盖原来的皮肤。 (默认: false)</param>
        /// <param name="exclude">- 不需要被替换的插槽名称列表。</param>
        /// <example>
        /// TypeScript 风格,仅供参考。
        /// <pre>
        ///     let armatureA = factory.buildArmature("armatureA", "dragonBonesA");
        ///     let armatureDataB = factory.getArmatureData("armatureB", "dragonBonesB");
        ///     if (armatureDataB && armatureDataB.defaultSkin) {
        ///     factory.replaceSkin(armatureA, armatureDataB.defaultSkin, false, ["arm_l", "weapon_l"]);
        ///     }
        /// </pre>
        /// </example>
        /// <see cref="DragonBones.Armature"/>
        /// <see cref="DragonBones.SkinData"/>
        /// <version>DragonBones 5.6</version>
        /// <language>zh_CN</language>
        public bool ReplaceSkin(Armature armature, SkinData skin, bool isOverride = false, List <string> exclude = null)
        {
            var success     = false;
            var defaultSkin = skin.parent.defaultSkin;

            foreach (var slot in armature.GetSlots())
            {
                if (exclude != null && exclude.Contains(slot.name))
                {
                    continue;
                }

                var displays = skin.GetDisplays(slot.name);
                if (displays == null)
                {
                    if (defaultSkin != null && skin != defaultSkin)
                    {
                        displays = defaultSkin.GetDisplays(slot.name);
                    }

                    if (displays == null)
                    {
                        if (isOverride)
                        {
                            slot.rawDisplayDatas = null;
                            slot.displayList.Clear(); //
                        }

                        continue;
                    }
                }
                var displayCount = displays.Count;
                var displayList  = slot.displayList;  // Copy.
                displayList.ResizeList(displayCount); // Modify displayList length.
                for (int i = 0, l = displayCount; i < l; ++i)
                {
                    var displayData = displays[i];
                    if (displayData != null)
                    {
                        displayList[i] = this._GetSlotDisplay(null, displayData, null, slot);
                    }
                    else
                    {
                        displayList[i] = null;
                    }
                }

                success = true;
                slot.rawDisplayDatas = displays;
                slot.displayList     = displayList;
            }

            return(success);
        }