// done internal Hunter DecideWhoToNightVisit(GameState g) { Logger.WriteToDebugLog("Deciding who to attack with Night Visit"); List <Hunter> bittenHunters = g.GetBittenHunters(); Hunter victim = bittenHunters[new Random().Next(0, bittenHunters.Count())]; Logger.WriteToDebugLog("Returning " + victim.Name); return victim; }
// done internal Hunter DecideWhoToInfluence(GameState g) { Logger.WriteToDebugLog("Deciding which hunter to target with Vampiric Influence"); List<Hunter> bittenHunters = g.GetBittenHunters(); Hunter victim = bittenHunters[new Random().Next(0, bittenHunters.Count())]; Logger.WriteToDebugLog("Returning " + victim.Name); return victim; }