Ejemplo n.º 1
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 // done
 internal Hunter DecideWhoToNightVisit(GameState g)
 {
     Logger.WriteToDebugLog("Deciding who to attack with Night Visit");
     List <Hunter> bittenHunters = g.GetBittenHunters();
     Hunter victim = bittenHunters[new Random().Next(0, bittenHunters.Count())];
     Logger.WriteToDebugLog("Returning " + victim.Name);
     return victim;
 }
Ejemplo n.º 2
0
 // done
 internal Hunter DecideWhoToInfluence(GameState g)
 {
     Logger.WriteToDebugLog("Deciding which hunter to target with Vampiric Influence");
     List<Hunter> bittenHunters = g.GetBittenHunters();
     Hunter victim = bittenHunters[new Random().Next(0, bittenHunters.Count())];
     Logger.WriteToDebugLog("Returning " + victim.Name);
     return victim;
 }