private void View_GameFileEnter(object sender, GameFileEventArgs e)
 {
     if (m_gameFile != e.GameFile)
     {
         m_toolTip.Hide(m_form);
         m_gameFile = e.GameFile;
         m_toolTipTimer.Interval = TimerDelay;
         m_toolTipTimer.Start();
         m_state = ToolTipState.Waiting;
     }
 }
 private void View_GameFileLeave(object sender, GameFileEventArgs e)
 {
     ResetToolTipAndClear();
     m_gameFile = null;
 }