private void View_GameFileEnter(object sender, GameFileEventArgs e) { if (m_gameFile != e.GameFile) { m_toolTip.Hide(m_form); m_gameFile = e.GameFile; m_toolTipTimer.Interval = TimerDelay; m_toolTipTimer.Start(); m_state = ToolTipState.Waiting; } }
private void View_GameFileLeave(object sender, GameFileEventArgs e) { ResetToolTipAndClear(); m_gameFile = null; }