/// <summary> /// Connect all the important objects. /// </summary> void Awake() { saving = FindObjectOfType <Saving.SaveGame>(); menus = FindObjectOfType <Menus.MainMenu>(); scores = FindObjectOfType <Scores>(); trunkManager = FindObjectOfType <Generation.TrunkManager>(); }
/// <summary> /// Connects important objects. /// </summary> void Awake() { trunkManager = FindObjectOfType <TrunkManager>(); }
/// <summary> /// Connect important objects and get camera size /// </summary> void Awake() { playerMove = FindObjectOfType <Player.Movement>(); trunks = FindObjectOfType <TrunkManager>(); camSize = gameObject.GetComponent <Camera>().orthographicSize; }