Exemple #1
0
 /// <summary>
 /// Connect all the important objects.
 /// </summary>
 void Awake()
 {
     saving       = FindObjectOfType <Saving.SaveGame>();
     menus        = FindObjectOfType <Menus.MainMenu>();
     scores       = FindObjectOfType <Scores>();
     trunkManager = FindObjectOfType <Generation.TrunkManager>();
 }
Exemple #2
0
 /// <summary>
 /// Connects important objects.
 /// </summary>
 void Awake()
 {
     trunkManager = FindObjectOfType <TrunkManager>();
 }
Exemple #3
0
 /// <summary>
 /// Connect important objects and get camera size
 /// </summary>
 void Awake()
 {
     playerMove = FindObjectOfType <Player.Movement>();
     trunks     = FindObjectOfType <TrunkManager>();
     camSize    = gameObject.GetComponent <Camera>().orthographicSize;
 }