public void TestConditionalGrapple() { Monster vineBlight = MonsterBuilder.BuildVineBlight(); Character barbarian1 = CharacterBuilder.BuildTestBarbarian(); Character barbarian2 = CharacterBuilder.BuildTestBarbarian(); Character elf = CharacterBuilder.BuildTestElf(); Character druid = CharacterBuilder.BuildTestDruid(); elf.creatureSize = CreatureSize.Small; barbarian1.creatureSize = CreatureSize.Huge; Assert.IsFalse(barbarian1.HasCondition(Conditions.Grappled)); Assert.IsFalse(elf.HasCondition(Conditions.Grappled)); Assert.IsFalse(druid.HasCondition(Conditions.Grappled)); int attackRoll = vineBlight.GetAttackRoll(12, AttackNames.Constrict); Assert.AreEqual(16, attackRoll); barbarian1.baseArmorClass = 13; barbarian2.baseArmorClass = 17; DamageResult elfDamage = vineBlight.GetDamageFromAttack(elf, AttackNames.Constrict, 10, attackRoll); DamageResult barbarian1Damage = vineBlight.GetDamageFromAttack(barbarian1, AttackNames.Constrict, 10, attackRoll); DamageResult barbarian2Damage = vineBlight.GetDamageFromAttack(barbarian2, AttackNames.Constrict, 10, attackRoll); Assert.IsNull(barbarian2Damage); // Barbarian 2's AC is 17, which should result in a miss - no damage. DamageResult druidDamage = vineBlight.GetDamageFromAttack(druid, AttackNames.Constrict, 12, attackRoll); Assert.IsFalse(barbarian1Damage.HasCondition(Conditions.Grappled)); // barbarian 1 is huge => no damage. Assert.IsTrue(elfDamage.HasCondition(Conditions.Grappled)); Assert.IsFalse(druidDamage.HasCondition(Conditions.Grappled)); // druid saving throw avoids the grapple. Assert.AreEqual(-9, elfDamage.hitPointChange); Assert.AreEqual(-9, barbarian1Damage.hitPointChange); Assert.AreEqual(-9, druidDamage.hitPointChange); Assert.AreEqual(DamageType.Bludgeoning | DamageType.Condition, elfDamage.damageTypes); Assert.AreEqual(DamageType.Bludgeoning, barbarian1Damage.damageTypes); Assert.AreEqual(DamageType.Bludgeoning, druidDamage.damageTypes); }
public void TestAttackSpellEventsTimeout() { AllPlayers.Invalidate(); Character merkin = AllPlayers.GetFromId(PlayerID.Merkin); Monster joeTheVineBlight = MonsterBuilder.BuildVineBlight("Joe"); Spell zzzRangeSpell = AllSpells.Get("ZZZ Test Range Spell", merkin, 3); DndGame game = DndGame.Instance; game.GetReadyToPlay(); game.AddPlayer(merkin); game.AddCreature(joeTheVineBlight); game.EnteringCombat(); merkin.CastTest(zzzRangeSpell, joeTheVineBlight); List <CastedSpell> activeSpells = merkin.GetActiveSpells(); Assert.IsNotNull(activeSpells); Assert.AreEqual(0, activeSpells.Count); Assert.AreEqual("onCasting", Expressions.GetStr("Get(_spellState)", merkin)); const int hiddenThreshold = 12; merkin.ReadyRollDice(DiceRollType.Attack, "1d20(:score),2d8(:damage),1d6(:damage)", hiddenThreshold); Assert.AreEqual("onCast", Expressions.GetStr("Get(_spellState)", merkin)); const int damage = 7; merkin.DieRollStoppedForTestCases(hiddenThreshold, damage); game.AdvanceClock(DndTimeSpan.FromMinutes(1)); Assert.AreEqual("onDispel", Expressions.GetStr("Get(_spellState)", merkin)); activeSpells = merkin.GetActiveSpells(); Assert.IsNotNull(activeSpells); Assert.AreEqual(0, activeSpells.Count); game.ExitingCombat(); }
public void TestAttackSpellEventsOnPlayerAttacks() { AllPlayers.Invalidate(); Character merkin = AllPlayers.GetFromId(PlayerID.Merkin); Monster joeVineBlight = MonsterBuilder.BuildVineBlight("Joe"); Spell zzzSaveSpell = AllSpells.Get("ZZZ Test Save Spell", merkin, 3); DndGame game = DndGame.Instance; game.GetReadyToPlay(); game.AddPlayer(merkin); game.AddCreature(joeVineBlight); game.EnteringCombat(); merkin.CastTest(zzzSaveSpell, joeVineBlight); const int hiddenThreshold = 12; const int damage = 7; Assert.AreEqual("onCasting", Expressions.GetStr("Get(_spellState)", merkin)); merkin.ReadyRollDice(DiceRollType.DamageOnly, "1d6(fire)"); Assert.AreEqual("onCast", Expressions.GetStr("Get(_spellState)", merkin)); merkin.PrepareAttack(joeVineBlight, Attack.Melee("Unarmed Strike", 5, 5)); Assert.AreEqual("onPlayerAttacks", Expressions.GetStr("Get(_spellState)", merkin)); merkin.ReadyRollDice(DiceRollType.Attack, "1d20(:score),2d8(:damage),1d6(:damage)", hiddenThreshold); merkin.DieRollStoppedForTestCases(hiddenThreshold, damage); Assert.AreEqual("onPlayerHitsTarget", Expressions.GetStr("Get(_spellState)", merkin)); List <CastedSpell> activeSpells = merkin.GetActiveSpells(); Assert.IsNotNull(activeSpells); game.ExitingCombat(); }
public void TestAutoAdvanceRound() { DndGame game = DndGame.Instance; game.GetReadyToPlay(); Character merkin = AllPlayers.GetFromId(PlayerID.Merkin); Monster joeTheVineBlight = MonsterBuilder.BuildVineBlight("Joe"); game.AddPlayer(merkin); game.AddMonster(joeTheVineBlight); game.EnteringCombat(); DateTime enterCombatTime = game.Time; Assert.AreEqual(1, game.RoundNumber); Spell zzzSaveSpell = AllSpells.Get("ZZZ Test Save Spell", merkin, 3); merkin.CastTest(zzzSaveSpell, joeTheVineBlight); joeTheVineBlight.PrepareAttack(merkin, joeTheVineBlight.GetAttack(AttackNames.Constrict)); merkin.CastTest(zzzSaveSpell, joeTheVineBlight); Assert.AreEqual(2, game.RoundNumber); DateTime exitCombatTime = game.Time; TimeSpan totalCombatTime = exitCombatTime - enterCombatTime; Assert.AreEqual((game.RoundNumber - 1) * 6 /*seconds*/, totalCombatTime.TotalSeconds); game.ExitingCombat(); Assert.AreEqual(1, game.RoundNumber); }
public void TestSaveSpellEvents() { AllPlayers.Invalidate(); History.TimeClock = new DndTimeClock(); Character merkin = AllPlayers.GetFromId(PlayerID.Merkin); Monster joeTheVineBlight = MonsterBuilder.BuildVineBlight("Joe"); Spell zzzSaveSpell = AllSpells.Get("ZZZ Test Save Spell", merkin, 3); DndGame game = DndGame.Instance; game.GetReadyToPlay(); game.AddPlayer(merkin); game.AddCreature(joeTheVineBlight); merkin.CastTest(zzzSaveSpell, joeTheVineBlight); merkin.ReadyRollDice(DiceRollType.DamageOnly, "3d6(fire)", 12); List <CastedSpell> activeSpells = merkin.GetActiveSpells(); Assert.IsNotNull(activeSpells); Assert.AreEqual(1, activeSpells.Count); Assert.AreEqual("onCast", Expressions.GetStr("Get(_spellState)", merkin)); game.AdvanceClock(DndTimeSpan.FromMinutes(1)); Assert.AreEqual("onDispel", Expressions.GetStr("Get(_spellState)", merkin)); activeSpells = merkin.GetActiveSpells(); Assert.IsNotNull(activeSpells); Assert.AreEqual(0, activeSpells.Count); }
public void TestDamageImmunity() { Monster vrock = MonsterBuilder.BuildVrock(); Character wizard = CharacterBuilder.BuildTestWizard(); Attack beak = vrock.attacks.Find(x => x.Name == "Beak"); Assert.IsTrue(wizard.CanBeAffectedBy(beak)); wizard.AddDamageImmunity(DamageType.Piercing, AttackKind.Any); Assert.IsFalse(wizard.CanBeAffectedBy(beak)); }
public void TestStunnedImmunity() { Monster vrock = MonsterBuilder.BuildVrock(); Character wizard = CharacterBuilder.BuildTestWizard(); Attack stunningScreech = vrock.attacks.Find(x => x.Name == AttackNames.StunningScreech); Assert.IsTrue(wizard.CanBeAffectedBy(stunningScreech)); wizard.conditionImmunities = Conditions.Stunned; Assert.IsFalse(wizard.CanBeAffectedBy(stunningScreech)); }
public void TestDeafnessImmunity() { Monster vrock = MonsterBuilder.BuildVrock(); Character wizard = CharacterBuilder.BuildTestWizard(); Attack stunningScreech = vrock.attacks.Find(x => x.Name == AttackNames.StunningScreech); Assert.IsTrue(wizard.CanBeAffectedBy(stunningScreech)); wizard.ManuallyAddedConditions |= Conditions.Deafened; Assert.IsFalse(wizard.CanBeAffectedBy(stunningScreech)); }
public void TestVrock() { Monster vrock = MonsterBuilder.BuildVrock(); Assert.IsTrue(vrock.IsResistantTo(DamageType.Cold, AttackKind.NonMagical)); Assert.IsTrue(vrock.IsResistantTo(DamageType.Fire, AttackKind.NonMagical)); Assert.IsTrue(vrock.IsResistantTo(DamageType.Lightning, AttackKind.NonMagical)); Assert.IsTrue(vrock.IsResistantTo(DamageType.Bludgeoning, AttackKind.NonMagical)); Assert.IsTrue(vrock.IsResistantTo(DamageType.Piercing, AttackKind.NonMagical)); Assert.IsTrue(vrock.IsResistantTo(DamageType.Slashing, AttackKind.NonMagical)); Assert.IsTrue(vrock.IsImmuneTo(DamageType.Poison, AttackKind.Any)); Assert.IsTrue(vrock.IsImmuneTo(Conditions.Poisoned)); }
public void TestTurnEvents() { AllPlayers.Invalidate(); DndGame game = DndGame.Instance; game.GetReadyToPlay(); Character ava = game.AddPlayer(AllPlayers.GetFromId(PlayerID.LilCutie)); Creature joe = game.AddCreature(MonsterBuilder.BuildVineBlight("Joe")); PlayerActionShortcut greatsword = ava.GetShortcut("Greatsword"); game.EnteringCombat(); Assert.IsNull(game.ActiveCreature); ava.TestStartTurn(); Assert.AreEqual(ava, game.ActiveCreature); ava.PrepareAttack(joe, greatsword); game.SetHiddenThreshold(ava, 12, DiceRollType.Attack); //DiceRoll diceRoll = ava.GetRoll(); game.ExitingCombat(); }
public void TestWrathfulSmite() { AllPlayers.Invalidate(); AllSpells.Invalidate(); AllActionShortcuts.Invalidate(); Character ava = AllPlayers.GetFromId(PlayerID.LilCutie); PlayerActionShortcut greatsword = ava.GetShortcut("Greatsword"); Assert.IsNotNull(greatsword); Monster joeVineBlight = MonsterBuilder.BuildVineBlight("Joe"); List <PlayerActionShortcut> wrathfulSmites = AllActionShortcuts.Get(ava.playerID, SpellNames.WrathfulSmite); Assert.AreEqual(1, wrathfulSmites.Count); PlayerActionShortcut wrathfulSmite = wrathfulSmites[0]; Assert.IsNotNull(wrathfulSmite); DndGame game = DndGame.Instance; game.GetReadyToPlay(); game.AddPlayer(ava); game.AddCreature(joeVineBlight); DateTime gameStartTime = game.Time; game.EnteringCombat(); ava.Hits(joeVineBlight, greatsword); // Action. Ava is first to fight. ava.CastTest(wrathfulSmite.Spell); // Bonus Action - Wrathful Smite lasts for one minute. Assert.IsTrue(ava.SpellIsActive(SpellNames.WrathfulSmite)); joeVineBlight.Misses(ava, AttackNames.Constrict); AvaMeleeMissesJoe(); // Round 2 Assert.AreEqual(6, game.SecondsSince(gameStartTime)); joeVineBlight.Misses(ava, AttackNames.Constrict); Assert.AreEqual(6, game.SecondsSince(gameStartTime)); AvaMeleeMissesJoe(); // Round 3 Assert.AreEqual(12, game.SecondsSince(gameStartTime)); joeVineBlight.Misses(ava, AttackNames.Constrict); Assert.AreEqual(12, game.SecondsSince(gameStartTime)); AvaMeleeMissesJoe(); Assert.AreEqual(18, game.SecondsSince(gameStartTime)); joeVineBlight.Misses(ava, AttackNames.Constrict); Assert.AreEqual(18, game.SecondsSince(gameStartTime)); //`+++NOW THE HIT.... ava.Hits(joeVineBlight, greatsword); Assert.AreEqual(24, game.SecondsSince(gameStartTime)); Assert.IsTrue(ava.SpellIsActive(SpellNames.WrathfulSmite)); // Wrathful Smite spell is not yet dispelled, however its impact on attack rolls is done. Assert.AreEqual($"Target must make a Wisdom saving throw or be frightened of {ava.name} until the spell ends. As an action, the creature can make a Wisdom check against {ava.name}'s spell save DC ({ava.GetSpellSaveDC()}) to steel its resolve and end this {wrathfulSmite.Spell.Name} spell.", game.lastMessageSentToDungeonMaster); joeVineBlight.Misses(ava, AttackNames.Constrict); Assert.AreEqual(24, game.SecondsSince(gameStartTime)); ava.Misses(joeVineBlight, greatsword); // Advancing Round (Ava's turn again). Assert.AreEqual("", ava.additionalDiceThisRoll); // No more die roll effects. Assert.AreEqual("", ava.trailingEffectsThisRoll); Assert.AreEqual("", ava.dieRollEffectsThisRoll); Assert.AreEqual("", ava.dieRollMessageThisRoll); Assert.AreEqual(30, game.SecondsSince(gameStartTime)); game.AdvanceClock(DndTimeSpan.FromSeconds(30)); Assert.IsFalse(ava.SpellIsActive(SpellNames.WrathfulSmite)); // Wrathful Smite spell should finally be dispelled. void AvaMeleeMissesJoe() { Assert.AreEqual("", ava.additionalDiceThisRoll); Assert.AreEqual("", ava.trailingEffectsThisRoll); Assert.AreEqual("", ava.dieRollEffectsThisRoll); Assert.AreEqual("", ava.dieRollMessageThisRoll); ava.Misses(joeVineBlight, greatsword); // Advancing Round (Ava's turn again). Assert.AreEqual("1d6(psychic)", ava.additionalDiceThisRoll); Assert.AreEqual("Ravens;Spirals", ava.trailingEffectsThisRoll); Assert.AreEqual("PaladinSmite", ava.dieRollEffectsThisRoll); Assert.AreEqual("Wrathful Smite", ava.dieRollMessageThisRoll); Assert.IsTrue(ava.SpellIsActive(SpellNames.WrathfulSmite)); } }
public void TestSpellRangeTest() { Spell chaosBolt = AllSpells.Get(SpellNames.ChaosBolt); AllPlayers.Invalidate(); AllFeatures.Invalidate(); DndGame game = DndGame.Instance; game.GetReadyToPlay(); Character sorcerer = PlayerHelper.GetPlayerAtLevel("Sorcerer", 6); sorcerer.name = "Mark"; game.AddPlayer(sorcerer); Monster joe = MonsterBuilder.BuildVineBlight("Joe"); game.AddCreature((Creature)joe); game.Start(); PositionCreatures(@" ┌───────────────┐ │ │ │ │ │ M │ │ │ │ └───────────────┐ │ │ │ │ │ │ │ │ │ ┌───────────────┘ │ J │ │ │ │ │ │ │ │ │ └───────────────┘", game.AllCreatures); Assert.AreEqual(40, sorcerer.CanCast(chaosBolt).DistanceTo(joe)); Assert.IsTrue(sorcerer.CanCast(chaosBolt).At(joe)); PositionCreatures(@" ┌───────────────┐ │ │ │ │ │ M │ │ │ │ └───────────────┐ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ┌───────────────┘ │ J │ │ │ │ │ │ │ │ │ └───────────────┘", game.AllCreatures); Assert.AreEqual(125, sorcerer.CanCast(chaosBolt).DistanceTo(joe)); Assert.IsFalse(sorcerer.CanCast(chaosBolt).At(joe)); }