Esempio n. 1
0
        public void update(View v)
        {
            oldKS = newKS;
            newKS = Keyboard.GetState();

            //camera movement
            if (newKS.IsKeyDown(Keys.W)) {
                v.moveCamera(View.Camera_Directions.UP);
            }
            if (newKS.IsKeyDown(Keys.S)) {
                v.moveCamera(View.Camera_Directions.DOWN);
            }
            if (newKS.IsKeyDown(Keys.A)) {
                v.moveCamera(View.Camera_Directions.LEFT);
            }
            if (newKS.IsKeyDown(Keys.D)) {
                v.moveCamera(View.Camera_Directions.RIGHT);
            }
            if (newKS.IsKeyDown(Keys.Q)) {
                v.zoomCamera(View.Zoom_Directions.IN);
            }
            if (newKS.IsKeyDown(Keys.E)) {
                v.zoomCamera(View.Zoom_Directions.OUT);
            }

            //pausing
            if (newKS.IsKeyDown(Keys.Space) && !oldKS.IsKeyDown(Keys.Space)) {
                Game1.paused = !Game1.paused;
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            view = new View(GraphicsDevice);
            user = new UserController();
            user.initialize();

            agents = new List<Agent>(Constants.MAX_AGENTS);
            agents2 = new List<Agent>(Constants.MAX_AGENTS);

            initWorld();
            initAgents();

            base.Initialize();
        }