public ParticleSystem(ParticleSystemData emittersToLoad) : base(Vector3D.Zero) { AttachedEmitters = new List<ParticleEmitter>(); foreach (string emitterName in emittersToLoad.emitterNames) AttachEmitter(new ParticleEmitter(ContentLoader.Load<ParticleEmitterData>(emitterName), Position)); }
public ParticleSystem(ParticleSystemData emittersToLoad) : base(Vector3D.Zero) { AttachedEmitters = new List <ParticleEmitter>(); foreach (string emitterName in emittersToLoad.emitterNames) { AttachEmitter(new ParticleEmitter(ContentLoader.Load <ParticleEmitterData>(emitterName), Position)); } }