public override void Construct(BattleManager battleManager, Map map, BattleController currentBattleController)
        {
            this.battleManager           = battleManager;
            this.map                     = map;
            this.currentBattleController = currentBattleController;
            mainUI = battleManager.mainUI;

            currentCharControl             = (CharacterBattleController)currentBattleController;
            _currentCharacterDataComponent = currentCharControl.characterDataComponent;

            currentCharControl.DeltaAPRed(2);
            currentCharControl.DeltaEPRed(2);

            initiated = true;
        }