public override void Construct(BattleManager battleManager, Map map, BattleController currentBattleController) { this.battleManager = battleManager; this.map = map; this.currentBattleController = currentBattleController; mainUI = battleManager.mainUI; currentCharControl = (CharacterBattleController)currentBattleController; _currentCharacterDataComponent = currentCharControl.characterDataComponent; currentCharControl.DeltaAPRed(2); currentCharControl.DeltaEPRed(2); initiated = true; }