Esempio n. 1
0
        public void StartAppearing()
        {
            Zobject.ZobjectInfo info = new Zobject.ZobjectInfo();
            info.position    = Utilities.GetScreenCentre();
            info.isMapObject = false;
            info.startState  = ZobjectState.kZobjectHidden;
            info.texture     = pTexture;
            zobject.Initialise(info);
            switch (type)
            {
            case TransitionType.e_Invisible:
                this.StartTransition_Fade();
                zobject.SetTexture(null);
                break;

            case TransitionType.e_Fade:
                this.StartTransition_Fade();
                break;

            case TransitionType.e_WhirlingShape:
                this.StartTransition_WhirlingShape();
                break;
            }

            zobject.Show();
        }
Esempio n. 2
0
        public void StartTransition_WhirlingShape()
        {
            Zobject.ZobjectInfo info = new Zobject.ZobjectInfo();
            info.position    = Utilities.GetScreenCentre();
            info.isMapObject = false;
            info.startState  = ZobjectState.kZobjectHidden;
            info.texture     = pBackTexture;
            spinningWord.Initialise(info);
            spinningWord.SetStretchToScreen(false);
            spinningWord.SetShowStyle((int)ZobjectShowStyle.kZobjectShow_SpinIn);
            spinningWord.SetHideStyle((int)ZobjectHideStyle.kZobjectHide_SpinOut);
            spinningWord.myAtlasBillboard.myObject.layer = LayerMask.NameToLayer("guistuff");
            spinningWord.SetShowLagSpeed(0.4f);
            spinningWord.Show();
            spinningWord.SetShowLagSpeed(0.4f);

/*			Zobject.ZobjectInfo info = new Zobject.ZobjectInfo() ;
 *          info.position = Utilities.GetScreenCentre();
 *          info.isMapObject = false;
 *          info.startState = ZobjectState.kZobjectHidden;
 *          info.texture = pBackTexture;
 *          zobject.Initialise(info);
 *                      zobject.myAtlasBillboard.myObject.layer = LayerMask.NameToLayer("guistuff");
 *                      zobject.SetStretchToScreen(true);
 *          zobject.SetShowStyle((int) ZobjectShowStyle.kZobjectShow_FadeIn);
 *          zobject.SetHideStyle((int) ZobjectHideStyle.kZobjectHide_FadeOut);
 *          zobject.Show();*/
        }