Esempio n. 1
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        public static void Main(string[] args)
        {
            #region Prototype

            Component component = new ConcreteComponent();
            Decorator decorator = new DecoratorA();
            decorator.SetComponent(component);
            decorator.Operation();

            Decorator decorator1 = new DecoratorB();
            decorator1.SetComponent(decorator);
            decorator1.Operation();

            #endregion Prototype

            var person = new Person("小明");

            Console.WriteLine("\n第一种装扮:\n");
            var pants = new Pants();
            pants.Decorate(person);
            pants.Show();

            Console.WriteLine("\n第二种装扮:\n");
            var shirts = new Tshirts();
            shirts.Decorate(pants);
            shirts.Show();

            Console.ReadLine();
        }
Esempio n. 2
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        public static void Main()
        {
            ConcreteComponent comp = new ConcreteComponent();
            Decorator         deco = new ConcreteDecorator1(new ConcreteDecorator2(comp));

            deco.Operation();
        }
Esempio n. 3
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 static void Main(string[] args)
 {
     IComponent component = new ConcreteComponent();
     ConcreteDecoratorA decoratorA = new ConcreteDecoratorA(component);
     ConcreteDecoratorB decoratorB = new ConcreteDecoratorB(decoratorA);
     decoratorB.Operation();
 }
Esempio n. 4
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        static void Main(string[] args)
        {
            ConcreteComponent concreteComponent = new ConcreteComponent();
            //实例化两个装饰器
            ConcreteDecoratorA concreteDecoratorA = new ConcreteDecoratorA();
            ConcreteDecoratorB concreteDecoratorB = new ConcreteDecoratorB();

            //对concreteComponent对象进行装饰
            concreteDecoratorA.SetComponent(concreteComponent);
            concreteDecoratorB.SetComponent(concreteComponent);

            //显示装饰后的结果
            Console.WriteLine("经过装饰器A装饰后的操作:");
            concreteDecoratorA.Operation();
            Console.WriteLine("经过装饰器B装饰后的操作:");
            concreteDecoratorB.Operation();

            //演员与化妆师举例
            Actor          actor          = new Actor();
            ModernStyList  modernStylist  = new ModernStyList();
            AncientStylist ancientStylist = new AncientStylist();

            //给演员进行现代剧化妆
            modernStylist.MakeUp(actor);
            modernStylist.Act();
            //给演员进行古装剧化妆
            ancientStylist.MakeUp(actor);
            ancientStylist.Act();
        }
Esempio n. 5
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        static void Main(string[] args)
        {
            IComponent concreteComponent = new ConcreteComponent();
            IComponent component         = new ConcreteDecoratorA(new ConcreteDecoratorB(concreteComponent));

            component.Operation();
            Console.ReadKey();
        }
Esempio n. 6
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        static void Main(string[] args)
        {
            Component         component         = new ConcreteComponent();
            ConcreteDecorator concreteDecorator = new ConcreteDecorator(component);

            concreteDecorator.Operation();
            Console.ReadKey();
        }
Esempio n. 7
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        static void Main(string[] args)
        {
            IComponent         component  = new ConcreteComponent();
            ConcreteDecoratorA decoratorA = new ConcreteDecoratorA(component);
            ConcreteDecoratorB decoratorB = new ConcreteDecoratorB(decoratorA);

            decoratorB.Operation();
        }
Esempio n. 8
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        /*
         *  装饰者模式:
         *  Component:定义ConcreteComponent和Decorator类要实现的方法,简单来说如果一个类继承于该类就具有装饰或被装饰能力。
         *  ConcreteComponent:让Decorator对象为自己添加功能。有时候使用ConcreteComponent的派生类提供核心功能,在这种情况就是用ConcreteComponent替代了Component的功能,而且装饰者是继承于ConcreteComponent的子类。
         *  Decorator:具有特定装饰功能的类,用来装饰ConcreteComponent类。
         */
        static void Main(string[] args)
        {
            Component component = new ConcreteComponent();

            component = new DecoratorA(component);
            component = new DecoratorB(component);

            component.Show();

            System.Console.ReadKey();
        }
Esempio n. 9
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        public void Run()
        {
            ConcreteComponent concreteComponent = new ConcreteComponent();
            ConcreteImplA     concreteImplA     = new ConcreteImplA();
            ConcreteImplB     concreteImplB     = new ConcreteImplB();

            concreteImplA.SetComponent(concreteComponent);
            concreteImplB.SetComponent(concreteImplA);

            concreteImplB.Operation();
        }
        static void Main1(string[] args)
        {
            ConcreteComponent  c  = new ConcreteComponent();
            ConcreteDecoratorA d1 = new ConcreteDecoratorA();
            ConcreteDecoratorB d2 = new ConcreteDecoratorB();

            d1.SetComponent(c);
            d2.SetComponent(d1);
            d2.Operation();

            Console.ReadKey();
        }
Esempio n. 11
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        static void Main(string[] args)
        {
            ConcreteComponent  component  = new ConcreteComponent();
            ConcreteDecoratorA decoratorA = new ConcreteDecoratorA();
            ConcreteDecoratorB decoratorB = new ConcreteDecoratorB();

            decoratorA.Component = component;
            decoratorB.Component = decoratorA;

            decoratorB.Operation();
            Console.Read();
        }
        /// <summary>
        /// The Decorator Design Pattern aims to add functionality to existing classes. This is done by implementing a decorator base-class, that holds the classes to be decorated and executes its methods, thus enabling a chain of calls.
        /// </summary>
        /// <example>
        /// Real life uses include...
        ///     - adding filters-criterias to filter a data-set
        ///     - adding calculations to models - fx meteological maps
        ///     - decorating a command with others, thus creating a chain of commands to be executed
        /// </example>
        private static void Main()
        {
            // Create ConcreteComponent and two Decorators
            ConcreteComponent  c  = new ConcreteComponent();
            ConcreteDecoratorA d1 = new ConcreteDecoratorA(c);
            ConcreteDecoratorB d2 = new ConcreteDecoratorB(d1);

            d2.Operation();

            // Wait for user
            Console.ReadKey();
        }
Esempio n. 13
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        static void Main(string[] args)
        {
            ConcreteComponent  cComponent = new ConcreteComponent();
            ConcreteDecoratorA cdA        = new ConcreteDecoratorA();
            ConcreteDecoratorB cdB        = new ConcreteDecoratorB();

            cdA.SetComponent(cComponent);
            cdB.SetComponent(cdA);
            cdB.Operation();

            Console.ReadLine();
        }
Esempio n. 14
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        static void Main(string[] args)
        {
            ConcreteComponent   C           = new ConcreteComponent();
            ConcreteDeconratorA deconratorA = new ConcreteDeconratorA();
            ConcreteDeconratorB deconratorB = new ConcreteDeconratorB();

            // 装饰的方法是:首先用ConcreteComponent实例化对象然后分别实例化deconratorA,deconratorB对象deconratorA来包装C,在用deconratorB来包装deconratorA,最终执行deconratorB的Operation。
            deconratorA.SetComponent(C);
            deconratorB.SetComponent(deconratorA);
            deconratorB.Operation();

            Console.Read();
        }
        static void Main(string[] args)
        {
            ConcreteComponent concreteComponent = new ConcreteComponent();
            ConcreteDecoratorA concreteDecoratorA = new ConcreteDecoratorA();
            ConcreteDecoratorB concreteDecoratorB = new ConcreteDecoratorB();

            concreteDecoratorA.Component = concreteComponent;
            concreteDecoratorB.Component = concreteDecoratorA;

            concreteDecoratorB.Operation();

            Console.Read();
        }
Esempio n. 16
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        static void Main(string[] args)
        {
            // Create ConcreteComponent and two Decorators
            ConcreteComponent  c  = new ConcreteComponent();
            ConcreteDecoratorA d1 = new ConcreteDecoratorA();
            ConcreteDecoratorB d2 = new ConcreteDecoratorB();

            // Link decorators
            d1.SetComponent(c);
            d2.SetComponent(d1);

            d2.Operation();
        }
Esempio n. 17
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        static void Main(string[] args)
        {
            Console.WriteLine("***Decorator pattern Demo***\n");
            ConcreteComponent    cc         = new ConcreteComponent();
            ConcreteDecoratorEx1 decorator1 = new ConcreteDecoratorEx1();

            decorator1.SetTheComponent(cc);
            decorator1.MakeHouse();
            ConcreteDecoratorEx2 decorator2 = new ConcreteDecoratorEx2();

            //Adding results from decorator1
            decorator2.SetTheComponent(decorator1);
            decorator2.MakeHouse();
            Console.ReadKey();
        }
Esempio n. 18
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        static void Main(string[] args)
        {
            ConcreteComponent  c = new ConcreteComponent();
            ConcreteDecoratorA concreteDecoratorA = new ConcreteDecoratorA();
            ConcreteDecoratorB concreteDecoratorB = new ConcreteDecoratorB();
            ConcreteDecoratorC concreteDecoratorC = new ConcreteDecoratorC();

            concreteDecoratorA.SetComponent(c);
            concreteDecoratorB.SetComponent(concreteDecoratorA);
            concreteDecoratorC.SetComponent(concreteDecoratorB);

            concreteDecoratorC.Operation();

            Console.ReadKey();
        }
Esempio n. 19
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        private static void Main(string[] args)
        {
            var c = new ConcreteComponent();
            var a = new ConcreteDecoratorA();
            var b = new ConcreteDecoratorB();

            c.Operation();

            a.SetComponent(c);
            a.Operation();

            b.SetComponent(a);
            b.Operation();

            Console.ReadKey();
        }
Esempio n. 20
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        static void Main()
        {
            // Create ConcreteComponent and two Decorators
            ConcreteComponent c = new ConcreteComponent();
            ConcreteDecoratorA d1 = new ConcreteDecoratorA();
            ConcreteDecoratorB d2 = new ConcreteDecoratorB();

            // Link decorators
            d1.SetComponent(c);
            d2.SetComponent(d1);

            d2.Operation();

            // Wait for user
            Console.Read();
        }
Esempio n. 21
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        private static void Main(string[] args)
        {
            var c = new ConcreteComponent();
            var a = new ConcreteDecoratorA();
            var b = new ConcreteDecoratorB();

            c.Operation();

            a.SetComponent(c);
            a.Operation();

            b.SetComponent(a);
            b.Operation();

            Console.ReadKey();
        }
Esempio n. 22
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        static void Main()
        {
            // Create ConcreteComponent and two Decorators
            ConcreteComponent  component  = new ConcreteComponent();
            ConcreteDecoratorA decorator1 = new ConcreteDecoratorA();
            ConcreteDecoratorB decorator2 = new ConcreteDecoratorB();

            // Link decorators
            decorator1.SetComponent(component);
            decorator2.SetComponent(decorator1);

            decorator2.Operation();

            // Wait for user
            Console.ReadKey();
        }
Esempio n. 23
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        static void Main(string[] args)
        {
            Console.WriteLine("***Decorator pattern Demo***\n");
            ConcreteComponent cc = new ConcreteComponent();

            ConcreteDecoratorEx1 decoratorEx1 = new ConcreteDecoratorEx1();

            decoratorEx1.SetTheComponent(cc);
            decoratorEx1.makeHouse();

            ConcreteDecoratorEx2 decoratorEx2 = new ConcreteDecoratorEx2();

            decoratorEx2.SetTheComponent(decoratorEx1);
            decoratorEx2.makeHouse();

            Console.ReadKey();
        }
Esempio n. 24
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        private static void Main()
        {
            Console.WriteLine("***Decorator pattern***\n");
            ConcreteComponent cc = new ConcreteComponent();

            ConcreteDecoratorEx1 dc1 = new ConcreteDecoratorEx1();

            dc1.SetTheComponent(cc);
            dc1.MakeHouse();

            ConcreteDecoratorEx2 dc2 = new ConcreteDecoratorEx2();

            dc2.SetTheComponent(dc1);
            dc2.MakeHouse();

            Console.ReadLine();
        }
Esempio n. 25
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        static void Main(string[] args)
        {
            try
            {
                {//BasicStructure
                    ConcreteComponent  c  = new ConcreteComponent();
                    ConcreteDecoratorA d1 = new ConcreteDecoratorA();
                    ConcreteDecoratorB d2 = new ConcreteDecoratorB();

                    d1.SetComponent(c);
                    d2.SetComponent(d1);

                    d2.Operation();
                }
                {//SituationSimulation
                    //第一种写法
                    Console.WriteLine("***************第一种写法:***************");
                    AppleHandset   handset        = new AppleHandset();
                    HandsetSticker handsetSticker = new HandsetSticker(handset);
                    HandsetCasing  handsetCasing  = new HandsetCasing(handsetSticker);
                    handsetCasing.Operation();

                    //第二种写法
                    Console.WriteLine("***************第二种写法:***************");
                    Handset appleHandset = new AppleHandset();
                    appleHandset = new HandsetSticker(appleHandset);
                    appleHandset = new HandsetCasing(appleHandset);

                    appleHandset.Operation();
                    //第二种写法的简化
                    Console.WriteLine("***************第二种写法的简化:***************");
                    new HandsetCasing(new HandsetSticker(new AppleHandset())).Operation();
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
            }
            Console.ReadKey();
        }
Esempio n. 26
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 public static void Main()
 {
     ConcreteComponent comp = new ConcreteComponent();
     Decorator deco = new ConcreteDecorator1(new ConcreteDecorator2(comp));
     deco.Operation();
 }
Esempio n. 27
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        static void Main(string[] args)
        {
            try
            {
                //介绍
                //    意图:动态地给一个对象添加一些额外的职责。就增加功能来说,装饰器模式相比生成子类更为灵活。

                //主要解决:一般的,我们为了扩展一个类经常使用继承方式实现,由于继承为类引入静态特征,并且随着扩展功能的增多,子类会很膨胀。

                //何时使用:在不想增加很多子类的情况下扩展类。

                //如何解决:将具体功能职责划分,同时继承装饰者模式。

                //关键代码: 1、Component 类充当抽象角色,不应该具体实现。 2、修饰类引用和继承 Component 类,具体扩展类重写父类方法。

                //应用实例: 1、孙悟空有 72 变,当他变成"庙宇"后,他的根本还是一只猴子,但是他又有了庙宇的功能。 2、不论一幅画有没有画框都可以挂在墙上,但是通常都是有画框的,并且实际上是画框被挂在墙上。在挂在墙上之前,画可以被蒙上玻璃,装到框子里;这时画、玻璃和画框形成了一个物体。

                //优点:装饰类和被装饰类可以独立发展,不会相互耦合,装饰模式是继承的一个替代模式,装饰模式可以动态扩展一个实现类的功能。

                //缺点:多层装饰比较复杂。

                //使用场景: 1、扩展一个类的功能。 2、动态增加功能,动态撤销。

                //注意事项:可代替继承。

                //概念:1.动态地给一个对象添加一个额外的职责,就增加功能来说,装饰模式比生成子类更加灵活、
                //      2.装饰器模式是利用SetComponent来对对象进行包装的,这样每个装饰对象的实现就和如何使用这个对象分离开了,每个装饰对象只关心自己的功能,不需要关心如何被添加到对象链当中(DPE)
                #region 装饰模式

                ConcreteComponent  c  = new ConcreteComponent();
                ConcreteDecoratorA d1 = new ConcreteDecoratorA();
                ConcreteDecoratorB d2 = new ConcreteDecoratorB();

                d1.SetComponent(c);
                d2.SetComponent(d1);

                d2.Operation();


                Person xc = new Person("小菜");

                Console.WriteLine("\n第一种装扮:");

                Sneakers   pqx = new Sneakers();
                BigTrouser kk  = new BigTrouser();
                TShirts    dtx = new TShirts();

                pqx.Decorate(xc);
                kk.Decorate(pqx);
                dtx.Decorate(kk);
                dtx.Show();

                Console.WriteLine("\n第二种装扮:");

                LeatherShoes px = new LeatherShoes();
                Tie          ld = new Tie();
                Suit         xz = new Suit();

                px.Decorate(xc);
                ld.Decorate(px);
                xz.Decorate(ld);
                xz.Show();

                Console.WriteLine("\n第三种装扮:");
                Sneakers     pqx2 = new Sneakers();
                LeatherShoes px2  = new LeatherShoes();
                BigTrouser   kk2  = new BigTrouser();
                Tie          ld2  = new Tie();

                pqx2.Decorate(xc);
                px2.Decorate(pqx);
                kk2.Decorate(px2);
                ld2.Decorate(kk2);

                ld2.Show();


                #endregion
            }

            catch (Exception e)
            {
                Console.WriteLine($"遇到异常,ErrorMsg:{e.Message}");
                Console.ReadLine();
            }
        }