private void RefreshWaitedObjects(ThreadStack threadStack)
        {
            List <WaitBlock> newWaitedNodes = new List <WaitBlock>(threadStack.WaitBlocks.Values);

            int countOld = r_waitedNodes.Count;
            int countNew = newWaitedNodes.Count;
            int to       = countNew;

            if (countNew < countOld)
            {
                for (int i = countNew; i < countOld; ++i)
                {
                    r_ownedNodes[countNew].Remove();
                    r_ownedNodes.RemoveAt(countNew);
                }
            }
            else if (countOld < countNew)
            {
                to = countOld;
                int index = countOld;

                for (int i = 0; i < (countNew - countOld); ++i)
                {
                    WaitBlock objectAddress = newWaitedNodes[index];
                    ThreadStackWaitedOnNode waitedOnNode = new ThreadStackWaitedOnNode(r_manager, r_threadStackNode, index, objectAddress);
                    r_waitedNodes.Add(waitedOnNode);
                    ++index;
                }
            }

            for (int i = 0; i < to; ++i)
            {
                r_waitedNodes[i].Refresh(newWaitedNodes[i]);
            }
        }
Esempio n. 2
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        private void RefreshWaitedObjects(ThreadStack threadStack)
        {
            List<WaitBlock> newWaitedNodes = new List<WaitBlock>(threadStack.WaitBlocks.Values);

            int countOld = r_waitedNodes.Count;
            int countNew = newWaitedNodes.Count;
            int to = countNew;

            if (countNew < countOld)
            {
                for (int i = countNew; i < countOld; ++i)
                {
                    r_ownedNodes[countNew].Remove();
                    r_ownedNodes.RemoveAt(countNew);
                }
            }
            else if (countOld < countNew)
            {
                to = countOld;
                int index = countOld;

                for (int i = 0; i < (countNew - countOld); ++i)
                {
                    WaitBlock objectAddress = newWaitedNodes[index];
                    ThreadStackWaitedOnNode waitedOnNode = new ThreadStackWaitedOnNode(r_manager, r_threadStackNode, index, objectAddress);
                    r_waitedNodes.Add(waitedOnNode);
                    ++index;
                }
            }

            for (int i = 0; i < to; ++i)
            {
                r_waitedNodes[i].Refresh(newWaitedNodes[i]);
            }
        }