static bool CloseButton(Rect headerRect)
 {
     return(GUIUtils.TextureButton(GetCloseBtnRect(headerRect), Assets.Textures.CloseTexture, "Close editor"));
 }
 static bool RestoreButton(Rect headerRect)
 {
     return(GUIUtils.TextureButton(GetRestoreBtnRect(headerRect), Assets.Textures.RestoreTexture, "Restore original text"));
 }
 static bool SaveButton(Rect headerRect)
 {
     return(GUIUtils.TextureButton(GetSaveBtnRect(headerRect), Assets.Textures.SaveTexture, "Save changes and overwrite file"));
 }