static bool CloseButton(Rect headerRect) { return(GUIUtils.TextureButton(GetCloseBtnRect(headerRect), Assets.Textures.CloseTexture, "Close editor")); }
static bool RestoreButton(Rect headerRect) { return(GUIUtils.TextureButton(GetRestoreBtnRect(headerRect), Assets.Textures.RestoreTexture, "Restore original text")); }
static bool SaveButton(Rect headerRect) { return(GUIUtils.TextureButton(GetSaveBtnRect(headerRect), Assets.Textures.SaveTexture, "Save changes and overwrite file")); }