void Start() { dialogueUI = FindObjectOfType <DialogueUI>(); //PLAYER CHOICE COMPONENTS dialogueNodesList = GetPanel().transform.Find("ScrollView").GetComponentInChildren <VerticalLayoutGroup>().transform; SelectedNode = "SelectedNode"; CreateSelectionToggleGroup(SelectedNode); }
// Use this for initialization void Start() { dialogueUI = FindObjectOfType <DialogueUI>(); dialogueNodesListUI = FindObjectOfType <DialogueNodesListUI>(); endDialogueOptionToggle = GetPanel().transform.GetComponentInChildren <Toggle>(); //dialogueNodesList = transform.parent.Find("ScrollView").GetComponentInChildren<VerticalLayoutGroup>().gameObject; nodeTypeDropdown = GetPanel().GetComponentInChildren <Dropdown>(); displayDialogueNodeDetailsBtn = transform.Find("ActivateNodeDetailsBtn").gameObject; inputNodeText = GetPanel().transform.GetComponentInChildren <InputField>(); NodeType = "NodeType"; CreateSelectionToggleGroup(NodeType); playerChoicesListUI = FindObjectOfType <PlayerChoicesListUI>(); nodeSpeakerBtn = GetPanel().transform.Find("NodeSpeakerBtn").gameObject; selectNodeSpeakersUI = GetPanel().transform.Find("SelectNodeSpeakersUI").gameObject; charOverrideList = selectNodeSpeakersUI.transform.Find("Panel").GetComponentInChildren <VerticalLayoutGroup>().gameObject; }