Ejemplo n.º 1
0
 void Start()
 {
     dialogueUI = FindObjectOfType <DialogueUI>();
     //PLAYER CHOICE COMPONENTS
     dialogueNodesList = GetPanel().transform.Find("ScrollView").GetComponentInChildren <VerticalLayoutGroup>().transform;
     SelectedNode      = "SelectedNode";
     CreateSelectionToggleGroup(SelectedNode);
 }
 // Use this for initialization
 void Start()
 {
     dialogueUI              = FindObjectOfType <DialogueUI>();
     dialogueNodesListUI     = FindObjectOfType <DialogueNodesListUI>();
     endDialogueOptionToggle = GetPanel().transform.GetComponentInChildren <Toggle>();
     //dialogueNodesList = transform.parent.Find("ScrollView").GetComponentInChildren<VerticalLayoutGroup>().gameObject;
     nodeTypeDropdown = GetPanel().GetComponentInChildren <Dropdown>();
     displayDialogueNodeDetailsBtn = transform.Find("ActivateNodeDetailsBtn").gameObject;
     inputNodeText = GetPanel().transform.GetComponentInChildren <InputField>();
     NodeType      = "NodeType";
     CreateSelectionToggleGroup(NodeType);
     playerChoicesListUI  = FindObjectOfType <PlayerChoicesListUI>();
     nodeSpeakerBtn       = GetPanel().transform.Find("NodeSpeakerBtn").gameObject;
     selectNodeSpeakersUI = GetPanel().transform.Find("SelectNodeSpeakersUI").gameObject;
     charOverrideList     = selectNodeSpeakersUI.transform.Find("Panel").GetComponentInChildren <VerticalLayoutGroup>().gameObject;
 }