public void AddAggregatorMod(float EvaluatedData, EGameplayModOp ModifierOp, EGameplayModEvaluationChannel ModifierChannel, FGameplayTagRequirements SourceTagReqs, FGameplayTagRequirements TargetTagReqs, bool IsPredicted, FActiveGameplayEffectHandle ActiveHandle) { }
/** * Add a modifier to the channel * * @param EvaluatedMagnitude Magnitude of the modifier * @param ModOp Operation of the modifier * @param SourceTagReqs Source tag requirements of the modifier * @param TargetTagReqs Target tag requirements of the modifier * @param bIsPredicted Whether the mod is predicted or not * @param ActiveHandle Handle of the active gameplay effect that's applying the mod */ public void AddMod(float EvaluatedMagnitude, EGameplayModOp ModOp, FGameplayTagRequirements SourceTagReqs, FGameplayTagRequirements TargetTagReqs, bool bIsPredicted, FActiveGameplayEffectHandle ActiveHandle) { }