public void AddAggregatorMod(float EvaluatedData, EGameplayModOp ModifierOp, EGameplayModEvaluationChannel ModifierChannel, FGameplayTagRequirements SourceTagReqs, FGameplayTagRequirements TargetTagReqs, bool IsPredicted, FActiveGameplayEffectHandle ActiveHandle)
 {
 }
 /**
  * Add a modifier to the channel
  *
  * @param EvaluatedMagnitude	Magnitude of the modifier
  * @param ModOp					Operation of the modifier
  * @param SourceTagReqs			Source tag requirements of the modifier
  * @param TargetTagReqs			Target tag requirements of the modifier
  * @param bIsPredicted			Whether the mod is predicted or not
  * @param ActiveHandle			Handle of the active gameplay effect that's applying the mod
  */
 public void AddMod(float EvaluatedMagnitude, EGameplayModOp ModOp, FGameplayTagRequirements SourceTagReqs,
                    FGameplayTagRequirements TargetTagReqs, bool bIsPredicted, FActiveGameplayEffectHandle ActiveHandle)
 {
 }