private void Start() { _textField = GetComponent <TMP_Text> (); _danmakuManager = DanmakU.DanmakuManager.Instance; _bulletPool = BulletPool.Instance; }
/// <summary> /// Awake is called when the script instance is being loaded. /// </summary> void Awake() { Instance = this; RendererGroups = new Dictionary <DanmakuRendererConfig, RendererGroup> (); Camera.onPreCull += RenderBullets; }