Esempio n. 1
0
        internal void SummonWorkerThread(string[] files)
        {
            var option = new ConvertUtil.ConvertOption()
            {
                Translation      = new Vector3((double)nudTX.Value, (double)nudTY.Value, (double)nudTZ.Value),
                Rotation         = new Vector3((double)nudRX.Value, (double)nudRY.Value, (double)nudRZ.Value),
                Scale            = new Vector3((double)nudSX.Value, (double)nudSY.Value, (double)nudSZ.Value),
                Mirror           = new ConvertUtil.Bool3(cbMirrorX.Checked, cbMirrorY.Checked, cbMirrorZ.Checked),
                Face2Method      = (ConvertUtil.Face2Method)cbFace2Type.SelectedIndex,
                OutputNormals    = cbOutputNormals.Checked,
                RoundV           = (int)nudRoundV.Value, RoundVN = (int)nudRoundV.Value, RoundVT = (int)nudRoundUV.Value,
                TransparentColor = this.TransparentColor,
                UseLocalEncoding = cbLocalCP.Checked
            };
            var workerThread = new Thread(
                () => ConvertUtil.ProcessFile(files, rbCsvModel.Checked ? ".csv" : ".hmmo", option,
                                              (m, p) => Invoke((Action <ConvertUtil.Message, object>)((msg, param) => {
                tbLog.AppendText(Translate(m.ToString(), p) + Environment.NewLine);
                btnSelectFile.Enabled |= msg == ConvertUtil.Message.SequenceDone;
            }), m, p)
                                              )
                );

            btnSelectFile.Enabled = false;
            workerThread.Start();
        }
Esempio n. 2
0
        public static void Save(StaticObject obj, string pathOut, ConvertUtil.ConvertOption option, ConvertUtil.LogHandler callback)
        {
            var  writer = new StreamWriter(pathOut, false, Encoding.UTF8);
            Mesh mesh   = obj.Mesh;

            writer.WriteLine(string.Format(@"; Generated by CsvConvert {0}
; CsvConvert (C) zbx1425 2020 (GPLv3)
; Website: www.zbx1425.cn; Email: [email protected]", Assembly.GetExecutingAssembly().GetName().Version));
            foreach (IGrouping <ushort, MeshFace> grouping in obj.Mesh.Faces.GroupBy(f => f.Material))
            {
                MeshMaterial mtl = mesh.Materials[(int)grouping.Key];
                writer.WriteLine("CreateMeshBuilder");

                uint[]           vidArray  = null;
                MeshFaceVertex[] vertArray = null;
                if (option.OutputNormals)
                {
                    var vertSet = new HashSet <MeshFaceVertex>();
                    foreach (MeshFace meshFace in grouping)
                    {
                        foreach (MeshFaceVertex vertex in meshFace.Vertices)
                        {
                            vertSet.Add(vertex);
                        }
                    }
                    vertArray = vertSet.ToArray();
                    for (int i = 0; i < vertArray.Length; i++)
                    {
                        var vertex   = vertArray[i];
                        var template = mesh.Vertices[vertex.Index];
                        writer.WriteLine(string.Format("AddVertex,{0},{1},{2},{3},{4},{5}",
                                                       Math.Round(template.Coordinates.X, option.RoundV),
                                                       Math.Round(template.Coordinates.Y, option.RoundV),
                                                       Math.Round(template.Coordinates.Z, option.RoundV),
                                                       Math.Round(vertex.Normal.X, option.RoundVN),
                                                       Math.Round(vertex.Normal.Y, option.RoundVN),
                                                       Math.Round(vertex.Normal.Z, option.RoundVN)
                                                       ));
                        if (mtl.DaytimeTexture != null)
                        {
                            writer.WriteLine(string.Format("SetTextureCoordinates,{0},{1},{2}",
                                                           i,
                                                           Math.Round(template.TextureCoordinates.X, option.RoundVT),
                                                           Math.Round(template.TextureCoordinates.Y, option.RoundVT)
                                                           ));
                        }
                    }
                }
                else
                {
                    var vidSet = new HashSet <uint>();
                    foreach (MeshFace meshFace in grouping)
                    {
                        foreach (MeshFaceVertex vertex in meshFace.Vertices)
                        {
                            vidSet.Add(vertex.Index);
                        }
                    }
                    vidArray = vidSet.OrderBy(v => v).ToArray();
                    for (int i = 0; i < vidArray.Length; i++)
                    {
                        var vertex   = vidArray[i];
                        var template = mesh.Vertices[vertex];
                        writer.WriteLine(string.Format("AddVertex,{0},{1},{2}",
                                                       Math.Round(template.Coordinates.X, option.RoundV),
                                                       Math.Round(template.Coordinates.Y, option.RoundV),
                                                       Math.Round(template.Coordinates.Z, option.RoundV)
                                                       ));
                        if (mtl.DaytimeTexture != null)
                        {
                            writer.WriteLine(string.Format("SetTextureCoordinates,{0},{1},{2}",
                                                           i,
                                                           Math.Round(template.TextureCoordinates.X, option.RoundVT),
                                                           Math.Round(template.TextureCoordinates.Y, option.RoundVT)
                                                           ));
                        }
                    }
                }

                foreach (MeshFace meshFace in grouping)
                {
                    string paramStr, paramStrRev;
                    if (option.OutputNormals)
                    {
                        paramStr    = string.Join(",", meshFace.Vertices.Select(v => Array.IndexOf(vertArray, v)));
                        paramStrRev = string.Join(",", meshFace.Vertices.Reverse().Select(v => Array.IndexOf(vertArray, v)));
                    }
                    else
                    {
                        paramStr    = string.Join(",", meshFace.Vertices.Select(v => Array.IndexOf(vidArray, v.Index)));
                        paramStrRev = string.Join(",", meshFace.Vertices.Reverse().Select(v => Array.IndexOf(vidArray, v.Index)));
                    }
                    if (option.Face2Method == ConvertUtil.Face2Method.Command || meshFace.Flags.HasFlag(FaceFlags.Face2Mask))
                    {
                        writer.WriteLine("AddFace2," + paramStr);
                    }
                    else
                    {
                        writer.WriteLine("AddFace," + paramStr);
                        if (option.Face2Method == ConvertUtil.Face2Method.DoubleFace)
                        {
                            writer.WriteLine("AddFace," + paramStrRev);
                        }
                    }
                }

                if (mtl.Color != new Color32(0, 0, 0, 255))
                {
                    writer.WriteLine(string.Format("SetColor,{0},{1},{2},{3}",
                                                   mtl.Color.R, mtl.Color.G, mtl.Color.B, mtl.Color.A));
                }
                if (mtl.Flags.HasFlag(MaterialFlags.Emissive))
                {
                    writer.WriteLine(string.Format("SetEmissiveColor,{0},{1},{2}",
                                                   mtl.EmissiveColor.R, mtl.EmissiveColor.G, mtl.EmissiveColor.B));
                }
                if (mtl.Flags.HasFlag(MaterialFlags.TransparentColor) || option.TransparentColor.HasValue)
                {
                    if (mtl.Flags.HasFlag(MaterialFlags.TransparentColor))
                    {
                        writer.WriteLine(string.Format("SetDecalTransparentColor,{0},{1},{2}",
                                                       mtl.TransparentColor.R, mtl.TransparentColor.G, mtl.TransparentColor.B));
                    }
                    else
                    {
                        writer.WriteLine(string.Format("SetDecalTransparentColor,{0},{1},{2}",
                                                       option.TransparentColor?.R, option.TransparentColor?.G, option.TransparentColor?.B));
                    }
                }
                if (mtl.DaytimeTexture != null && mtl.NighttimeTexture != null)
                {
                    var dayPath   = MakeRelativePath(Path.GetDirectoryName(pathOut), (mtl.DaytimeTexture.Origin as PathOrigin).Path);
                    var nightPath = MakeRelativePath(Path.GetDirectoryName(pathOut), (mtl.NighttimeTexture.Origin as PathOrigin).Path);
                    writer.WriteLine(string.Format("LoadTexture,{0},{1}", dayPath, nightPath));
                    callback(ConvertUtil.Message.TextureHint, dayPath);
                    callback(ConvertUtil.Message.TextureHint, nightPath);
                }
                else if (mtl.DaytimeTexture != null)
                {
                    var dayPath = MakeRelativePath(Path.GetDirectoryName(pathOut), (mtl.DaytimeTexture.Origin as PathOrigin).Path);
                    writer.WriteLine(string.Format("LoadTexture,{0}", dayPath));
                    callback(ConvertUtil.Message.TextureHint, dayPath);
                }
            }
            writer.Close();
        }