Esempio n. 1
0
        static void Main(string[] args)
        {
            Point point1 = new Point(1, 2);
            Point point2 = new Point(2, 3);
            Point point3 = new Point(12, 5);

            ShapeDescriptor shape = new ShapeDescriptor(point1, point2, point3);

            shape.ShapeType();
            Console.ReadLine();
        }
Esempio n. 2
0
        static void Main(string[] args)
        {
            var a  = new Point();
            var b  = new Point(10, 10);
            var c  = new Point(-10);
            var d  = new Point(0, -10);
            var s1 = new ShapeDescriptor(a);
            var s2 = new ShapeDescriptor(a, b);
            var s3 = new ShapeDescriptor(a, b, c);
            var s4 = new ShapeDescriptor(a, c, d);
            var s5 = new ShapeDescriptor(a, b, c, d);

            Console.WriteLine("basic shapes are: s1=" + s1.basicShape + " s2=" + s2.basicShape + " s3=" + s3.basicShape + " s4=" + s4.basicShape + " s5=" + s5.basicShape);
            s1.ShapeType(s1);
            s2.ShapeType(s2);
            s3.ShapeType(s3);
            s4.ShapeType(s4);
            s5.ShapeType(s5);
            Console.WriteLine("shapes are: s1=" + s1.basicShape + " s2=" + s2.basicShape + " s3=" + s3.basicShape + " s4=" + s4.basicShape + " s5=" + s5.basicShape);
        }
Esempio n. 3
0
 public void ShapeType(ShapeDescriptor shape)
 {
     if (basicShape == "triangle")
     {
         double max;
         double s1, s2;
         if (ab > ac && ab > bc)
         {
             max = ab;
             s1  = ac;
             s2  = bc;
         }
         else if (bc > ac)
         {
             max = bc;
             s1  = ac;
             s2  = ab;
         }
         else
         {
             max = ac;
             s1  = ab;
             s2  = bc;
         }
         if ((ab > ac + bc) || (ac > ab + bc) || (bc > ac + ab))
         {
             basicShape = "Triangle doesn't exist";
         }
         else if (ab == ac && ab == bc)
         {
             basicShape = "Equilateral triangle";
         }
         else if ((ab == ac) || (ab == bc) || (ac == bc))
         {
             basicShape = "Isosceles triangle";
         }
         else if (max * max == s1 * s1 + s2 * s2)
         {
             basicShape = "Right Triangle";
         }
         else
         {
             basicShape = "Scalene Triangle";
         }
     }
     else if (basicShape == "quadrangle")
     {
         var max = Math.Max(Math.Max(ab, ac), Math.Max(bd, cd));
         if (max > ab + ac + bd || max > ab + ac + cd || max > ab + bd + cd || max > ac + bd + cd)
         {
             basicShape = "quadrangle doesn't exist";
         }
         else if ((ab == ac || ab == cd || ab == bd) && (ac == ab || ac == cd || ac == bd) && (cd == ac || cd == ab || cd == bd))
         {
             if (ab == ac && bd == cd && ab == bd)
             {
                 ac = Math.Sqrt(ab * ab + ac * ac);
                 if (ab / ac == 1)
                 {
                     basicShape = "square";
                 }
                 else
                 {
                     basicShape = "rhombus";
                 }
             }
             else
             {
                 basicShape = "rectangle";
             }
         }
         else if ((ab == ac) || (ac == cd) || (cd == bd))
         {
             basicShape = "deltoid";
         }
         else
         {
             basicShape = "Trapezoid";
         }
     }
 }