static void Main(string[] args) { Point point1 = new Point(1, 2); Point point2 = new Point(2, 3); Point point3 = new Point(12, 5); ShapeDescriptor shape = new ShapeDescriptor(point1, point2, point3); shape.ShapeType(); Console.ReadLine(); }
static void Main(string[] args) { var a = new Point(); var b = new Point(10, 10); var c = new Point(-10); var d = new Point(0, -10); var s1 = new ShapeDescriptor(a); var s2 = new ShapeDescriptor(a, b); var s3 = new ShapeDescriptor(a, b, c); var s4 = new ShapeDescriptor(a, c, d); var s5 = new ShapeDescriptor(a, b, c, d); Console.WriteLine("basic shapes are: s1=" + s1.basicShape + " s2=" + s2.basicShape + " s3=" + s3.basicShape + " s4=" + s4.basicShape + " s5=" + s5.basicShape); s1.ShapeType(s1); s2.ShapeType(s2); s3.ShapeType(s3); s4.ShapeType(s4); s5.ShapeType(s5); Console.WriteLine("shapes are: s1=" + s1.basicShape + " s2=" + s2.basicShape + " s3=" + s3.basicShape + " s4=" + s4.basicShape + " s5=" + s5.basicShape); }
public void ShapeType(ShapeDescriptor shape) { if (basicShape == "triangle") { double max; double s1, s2; if (ab > ac && ab > bc) { max = ab; s1 = ac; s2 = bc; } else if (bc > ac) { max = bc; s1 = ac; s2 = ab; } else { max = ac; s1 = ab; s2 = bc; } if ((ab > ac + bc) || (ac > ab + bc) || (bc > ac + ab)) { basicShape = "Triangle doesn't exist"; } else if (ab == ac && ab == bc) { basicShape = "Equilateral triangle"; } else if ((ab == ac) || (ab == bc) || (ac == bc)) { basicShape = "Isosceles triangle"; } else if (max * max == s1 * s1 + s2 * s2) { basicShape = "Right Triangle"; } else { basicShape = "Scalene Triangle"; } } else if (basicShape == "quadrangle") { var max = Math.Max(Math.Max(ab, ac), Math.Max(bd, cd)); if (max > ab + ac + bd || max > ab + ac + cd || max > ab + bd + cd || max > ac + bd + cd) { basicShape = "quadrangle doesn't exist"; } else if ((ab == ac || ab == cd || ab == bd) && (ac == ab || ac == cd || ac == bd) && (cd == ac || cd == ab || cd == bd)) { if (ab == ac && bd == cd && ab == bd) { ac = Math.Sqrt(ab * ab + ac * ac); if (ab / ac == 1) { basicShape = "square"; } else { basicShape = "rhombus"; } } else { basicShape = "rectangle"; } } else if ((ab == ac) || (ac == cd) || (cd == bd)) { basicShape = "deltoid"; } else { basicShape = "Trapezoid"; } } }