static char[,] FrogMove(Container container, char[,] mappos, Frog frog)//判断青蛙运动
        {
            ConsoleKeyInfo keyInfo = Console.ReadKey(true);
            int            y       = frog.y;
            int            x       = frog.x;

            if (keyInfo.Key == ConsoleKey.RightArrow || keyInfo.Key == ConsoleKey.LeftArrow)//如果往左或者往右运动,就计算按键时差
            {
                float oversecond = 0, startsecond = 0;
                startsecond = DateTime.Now.Millisecond;
                if (System.Math.Abs(startsecond - oversecond) < 100)
                {
                    return(mappos);
                }
                else
                {
                    if (!frog.Be_Brick(frog.x, frog.y + 1, container) && frog.airmove <= 0)
                    {
                        return(mappos);
                    }
                    else
                    {
                        frog.airmove--;
                        oversecond = startsecond;
                        if (keyInfo.Key == ConsoleKey.RightArrow)
                        {
                            if (frog.Be_Brick(frog.x + 1, frog.y, container))
                            {
                                return(mappos);
                            }                                                                   //往左撞墙
                            else
                            {
                                frog.x++;
                                Clear(mappos);
                                mappos[frog.y, frog.x] = 'm';
                            }
                        }
                        else if (keyInfo.Key == ConsoleKey.LeftArrow)
                        {
                            if (frog.Be_Brick(frog.x - 1, frog.y, container))
                            {
                                return(mappos);
                            }                                                                   //往右撞墙
                            else if (frog.x - 1 < 0)
                            {
                                frog.x++; return(mappos);
                            }
                            else
                            {
                                frog.x--;
                                Clear(mappos);
                                mappos[frog.y, frog.x] = 'm';
                            }
                        }
                    }
                }
            }
            if (keyInfo.Key == ConsoleKey.UpArrow && frog.Be_Brick(frog.x, frog.y + 1, container))//如果按键跳跃就计算是否站在地面上,是则跳跃,否则不跳跃
            {
                frog.jump      = true;
                frog.starty    = frog.y;
                frog.airmove   = 5;
                frog.jumpstart = DateTime.Now;
            }
            if (frog.Be_Glasses(frog.x, frog.y, container))//如果碰到眼镜,则捡到武器
            {
                frog.arm = true;
            }
            if (keyInfo.Key == ConsoleKey.Spacebar && frog.arm == true)//如果持有武器且按键,则射击
            {
                frog.attack = true;
                Bullet bullet = new Bullet();
                container.bu.Add(bullet);
                bullet.x      = frog.x;
                bullet.y      = frog.y;
                bullet.startx = frog.x;
            }
            if (frog.Be_Timecoin(frog.x, frog.y, container))//碰到硬币
            {
                container.ti.Remove((y + 1) * 100 + x);
                frog.timecoin++;
            }
            if (frog.Be_Brick(frog.x, frog.y + 1, container))
            {
                frog.airmove = 5;
            }
            return(mappos);
        }