Esempio n. 1
0
 /// <summary>
 /// 切换场景空间开始
 /// </summary>
 /// <param name="destination">传送目的地</param>
 void ChangeSpaceTo(Teleport destination)
 {
     initializer.AdaptiveWindowSize();
     LayoutRoot.Children.Add(initializer);
     dramaDialogue.Hide();
     space.ClearAllRoles();
     LayoutRoot.MouseLeftButtonDown -= LayoutRoot_MouseLeftButtonDown;
     LayoutRoot.MouseLeftButtonUp -= LayoutRoot_MouseLeftButtonUp;
     LayoutRoot.MouseRightButtonDown -= LayoutRoot_MouseRightButtonDown;
     memoryCollector.Stop();
     LayoutRoot.MouseWheel -= LayoutRoot_MouseWheel;
     leader.PositionChanged -= leader_PositionChanged;
     leader.MoveChanged -= leader_MoveChanged;
     EventHandler handler = null;
     initializer.ResReady += handler = (s, e) => {
         initializer.ResReady -= handler;
         space.Code = (int)s;
         space.SetScale(spaceScale);
         space.EndEasingMapTo(terrain.GetPositionFromCoordinate(destination.ToCoordinate));
         //根据目标空间是否是副本以创建相应副本
         if ((int)destination.Instance != -1) {
             //通过反射来实例化副本
             Assembly assembly = Assembly.Load("Components,Version=1.0.0.0");
             instance = assembly.CreateInstance(string.Format("Components.Instance.{0}", destination.Instance)) as InstanceBase;
             instance.Z = 99;
             instance.AddRoles += AddRoles;
             instance.Leave += instance_Leave;
             LayoutRoot.Children.Add(instance);
             instance.Run(new List<RoleBase>() { leader }, space);
         }
     };
     initializer.spaceInit(destination.ToSpace);
 }
Esempio n. 2
0
 void instance_Leave(object sender, LeaveEventArgs e)
 {
     instance.AddRoles -= AddRoles;
     instance.Leave -= instance_Leave;
     ChangeSpaceTo(teleport = e.Destination);
     LayoutRoot.Children.Remove(instance);
     instance = null;
 }