Esempio n. 1
0
        public static Vector ChooseDirection(Player player, Ball ball)
        {
            var k1 = Line.K0(ball.Position, Field.MyGoal.Top);
            var k2 = Line.K0(ball.Position, Field.MyGoal.Bottom);
            var kball = ball.Velocity.Y / ball.Velocity.X;
            var lineball = Line.One(ball.Position, ball.Position + ball.Velocity);

            if ( ball.Owner == null
                && lineball.K >= Math.Min(k1, k2)
                && lineball.K <= Math.Max(k1, k2))
            {
                var nball = Line.Normal(lineball, player.Position);
                var intpos = Line.Cross(lineball, nball);
                if (Field.Borders.Contains(intpos)) return intpos;
                return Line.Cross(lineball, Line.One(Field.MyGoal.Top, Field.MyGoal.Bottom));
            }

            var line = Line.One(ball.Position, Field.MyGoal.Center);

            var n1 = Line.Normal(line, Field.MyGoal.Top);
            var n2 = Line.Normal(line, Field.MyGoal.Bottom);
            var a = Line.Cross(line, n1);
            var b = Line.Cross(line, n2);

            if (ball.GetDistanceTo(a) <= ball.GetDistanceTo(b))
                return a;
            return b;
        }
Esempio n. 2
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        public void DoAction(Game game, Player self)
        {
            var ball = game.Ball;
            var goal = Field.EnemyGoal.Center;

            if (ball.Owner == self)
            {
                var closestToGoal = goal.GetClosest(game.Enemy);
                if (closestToGoal.GetDistanceTo(goal) > Field.EnemyGoal.Height*0.7)
                {
                    self.ActionShootGoal();
                    return;
                }

                var enemyToGoal = game.Enemy.Players
                    .Where(pl => pl.Position.X > self.Position.X - 40)
                    .Select(pl => new { pl, dist = pl.GetDistanceTo(self) })
                    .OrderBy(tp => tp.dist)
                    .FirstOrDefault();

                if (enemyToGoal != null && enemyToGoal.dist < 120)
                {
                    self.ActionShoot(game.GetSmartShoot(self));
                    return;
                }

                var closestEnemy = self.GetClosest(game.Enemy);
                if (self.GetDistanceTo(closestEnemy) < 50)
                {
                    self.ActionShoot(game.GetSmartShoot(self));
                    return;
                }

                self.ActionGo(goal);
                return;
            }

            if (Utility.TryField(game, self))
                return;

            var centerX = goal.X*0.8;

            IPosition target;
            if (ball.Position.X > goal.X * 0.6)
            {
                var targetX = Math.Max(centerX, ball.Position.X * 0.95);
                var mul = ball.Position.Y < goal.Y ? 1 : -1;
                var targetY = goal.Y + Field.EnemyGoal.Height * 0.6 * mul;

                target = new Vector(targetX, targetY);
            }
            else
            {
                target = new Vector(centerX, goal.Y);
            }


            self.ActionGo(target);
        }
Esempio n. 3
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 public static IList<Player> BehindOf(this Team enemies, Player player)
 {
     return (from p in enemies.Players
             let k = Line.K0(p.Position, player.Position)
             where k < -1d / 2d || k > 1d / 2d
                || (leftgoal && (p.Position.X > player.Position.X))
                || (!leftgoal && (p.Position.X < player.Position.X))
             select p).ToArray();
 }
Esempio n. 4
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 public static IList<Player> InFrontOf(this Team enemies, Player player)
 {
     return (from p in enemies.Players
              let k = Line.K0(p.Position, player.Position)
              where k > -1d / 2d && k < 1d / 2d
              where (!leftgoal && (p.Position.X > player.Position.X))
                 || (leftgoal && (p.Position.X < player.Position.X))
              select p).ToArray();
 }
Esempio n. 5
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		private IEnumerable<PlayerDistance> PlayerDistanceToEnemy(IEnumerable<Player> Players, Player Enemy)
		{
			foreach (var player in Players)
			{
				yield return new PlayerDistance()
				{
					Player = player,
					Distance = player.GetDistanceTo(Enemy.Position),
				};
			}
		}
 public InventoryWindow(Player player)
     : this()
 {            
     this.Human = player;
     this.InventoryItems.Text = string.Join("\n", Human.Inventory );
     this.comboBoxEquip.Items.AddRange(this.ItemsNames());
     this.pictureBox1.Load(EmptySlotPath);
     this.pictureBox2.Load(EmptySlotPath);
     this.pictureBox3.Load(EmptySlotPath);
     this.pictureBox4.Load(EmptySlotPath);
     this.SetUpEquipment();
 }
Esempio n. 7
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        public void DoAction(Game game, Player self)
        {
            var ball = game.Ball;
            var goal = Field.EnemyGoal.Center;

            if (ball.Owner == self)
            {
                var closestToGoal = goal.GetClosest(game.Enemy);
                if (closestToGoal.GetDistanceTo(goal) > Field.EnemyGoal.Height)
                {
                    self.ActionShootGoal();
                    return;
                }

                var enemyToGoal = game.Enemy.Players
                    .Where(pl => pl.Position.X > self.Position.X - 40)
                    .Select(pl => new { pl, dist = pl.GetDistanceTo(self) })
                    .OrderBy(tp => tp.dist)
                    .FirstOrDefault();

                if (enemyToGoal != null && enemyToGoal.dist < 120)
                {
                    self.ActionShoot(game.GetSmartShoot(self));
                    return;
                }

                var closestEnemy = self.GetClosest(game.Enemy);
                if (self.GetDistanceTo(closestEnemy) < 50)
                {
                    self.ActionShoot(game.GetSmartShoot(self));
                    return;
                }

                var pos = self.GetCenterShootout(game.Enemy);
                if (self.Position.X < Field.Borders.Center.X * 0.75)
                {
                    self.ActionShoot(pos);
                    return;
                }

                self.ActionGo(pos);
                return;
            }

            if (Utility.TryField(game, self))
                return;

            self.ActionGo(Field.MyGoal.GetClosest(game.Enemy));
        }
Esempio n. 8
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        public static Vector CoverAttacker(Player player, Team enemies)
        {
            Team friends = player.Team;

            switch (player.PlayerType)
            {
                case PlayerType.LeftForward:
                    return Field.EnemyGoal.Left;
                case PlayerType.CenterForward:
                    return Field.EnemyGoal.Center;
                case PlayerType.RightForward:
                    return Field.EnemyGoal.Right;
                default:
                    // todo: implement
                    return player.Position;
            }
        }
Esempio n. 9
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        public void DoAction(Game game, Player self)
        {
            var ball = game.Ball;
            var closestEnemy = self.GetClosest(game.Enemy);

            if (ball.Owner == self)
            {
                var sweeper = game.My.Sweeper();

                if (sweeper.IsSafe(game, self))
                {
                    self.ActionShoot(sweeper, 50);
                }
                else
                {
                    var pos = self.GetCenterShootout(game.Enemy);
                    self.ActionShoot(pos);
                }

                return;
            }

            if (Utility.TryKeeper(game, self))
                return;

            //if (ball.GetDistanceTo(Field.MyGoal) > 800)
            //{
            //    self.ActionGo(new Vector(Field.MyGoal.Height/2, Field.MyGoal.Center.Y));
            //}
            //else
            //{
                //get ball target
                var distanceCoeff = ball.Velocity.Length;// / ball.GetDistanceTo(self);
                var target = ball.Position.Y + ball.Velocity.Y * distanceCoeff;

                var y = Math.Max(Math.Min(target, Field.MyGoal.Bottom.Y), Field.MyGoal.Top.Y);

                var lenCoeff = ball.GetDistanceTo(Field.MyGoal.Center) * 2 / Field.MyGoal.Height;
                var x = Math.Min(ball.Position.X/lenCoeff, Field.MyGoal.Height / 2);

                self.ActionGo(new Vector(x, y));
            //}
        }
Esempio n. 10
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        public void DoAction(Game game, Player self)
        {
            var ball = game.Ball;

            if (ball.Owner == self)
            {
                var sweeper = game.My.Sweeper();
                var defender = game.My.Defender();

                if (sweeper.IsSafe(game, self))
                {
                    self.ActionShoot(sweeper, self.GetDistanceTo(sweeper) * 1.5f);
                }
                else if (defender.IsSafe(game, self))
                {
                    self.ActionShoot(defender, self.GetDistanceTo(defender) * 1.5f);
                }
                else
                {
                    var pos = self.GetCenterShootout(game.Enemy);
                    self.ActionShoot(pos);
                }

                return;
            }

            if (Utility.TryKeeper(game, self))
                return;

            var ballPos = game.Ball.GetBallNextPosition();

            var ballToGoalVector = ballPos - Field.MyGoal.Center;
            var keeperVectorScale = Field.MyGoal.Height/2/ballToGoalVector.Length;
            var keeperToGoalVector = ballToGoalVector * keeperVectorScale;
            var keeperPosition = Field.MyGoal.Center + keeperToGoalVector;

            self.ActionGo(keeperPosition);
        }
Esempio n. 11
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		private static bool IsCandidate(Player ballOwener, Player candidate, float ownerDistanceGoal2)
		{
			var candidateDistanceGoal2 = (Field.EnemyGoal.Center - candidate.Position).LengthSquared;
			if (candidateDistanceGoal2 > ownerDistanceGoal2) { return false; }

			var ownDistance = (ballOwener.Position - candidate.Position).LengthSquared;

			if (ownDistance < MinimumPassDistanceSquared || ownDistance > MaximumPassDistanceSquared) { return false; }

			return true;
		}
Esempio n. 12
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 public void Read(NetIncomingMessage msg)
 {
     this.PlayerCount = msg.ReadInt32();
     this.Players = new Dictionary<long, Player>();
     for (int i = 0; i < this.PlayerCount; i++)
     {
         long RUI = msg.ReadInt64();
         Vector2 position = msg.ReadVector2();
         Player player = new Player(RUI, playerTexture, new Color(msg.ReadByte(), msg.ReadByte(), msg.ReadByte()));
         player.Position = position;
         this.Players.Add(RUI, player);
     }
 }
Esempio n. 13
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 public void DoAction(Player self, Pitch pitch)
 {
     self.ActionGo(position);
 }
Esempio n. 14
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        private void MarkPlayer(Player target)
        {
            //add velocity shift
            var velocityDiff = target.Velocity - Self.Velocity;
            var velocityShift = velocityDiff.Length * velocityDiff.Length * 2.5;

            var targetPosition = target.Position + target.Velocity;
            var targetVector = Field.MyGoal.Position - targetPosition;
            targetVector = targetVector/targetVector.Length*(Constants.PlayerMaxTackleDistance + 5 + velocityShift);

            var goPos = target.Position + targetVector;

            //if target position is behind the ball than chase ball
            if (goPos.X*1.1 > Pitch.Ball.Position.X)
            {
                velocityDiff = Pitch.Ball.Velocity - Self.Velocity;
                velocityShift = velocityDiff.Length * velocityDiff.Length;

                targetPosition = Pitch.Ball.Position + Pitch.Ball.Velocity;
                targetVector = Field.MyGoal.Position - targetPosition;
                targetVector = targetVector / targetVector.Length * (Constants.BallMaxPickUpDistance - 5 + velocityShift);

                goPos = Pitch.Ball.Position + targetVector;
            }

            Self.ActionGo(goPos);
            //Debug("marking player");
        }
Esempio n. 15
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 public static Vector InterceptAttack(Player player, Ball ball)//, Team friends, Team enemies)
 {
     Team enemies = ball.Owner.Team;
     return ball.Position;
 }
Esempio n. 16
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 public void DoAction(Game game, Player self)
 {
    
 }
Esempio n. 17
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 public static Vector PickupBall(Player player, Ball ball)//, Team friends, Team enemies)
 {
     return ball.Position;
 }
Esempio n. 18
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		/// <summary>Gets the safe angle/theta to shoot.</summary>
		public static Theta GetSafeTheta(IPosition ball, Player opponent, float power)
		{
			var dis2 = (ball.Position - opponent.Position).LengthSquared;
			return GetSafeTheta(dis2, power, opponent.FallenTimer);
		}
Esempio n. 19
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 public static void RenderAll(Player player, Menu menu = null)
 {
     RB.Clear(Color.black);
     RenderMap(Engine.E.Map);
     RenderUI(player, menu);
 }
Esempio n. 20
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 /// <summary>
 /// Public interface for adding objects.
 /// </summary>
 /// <param name="RUI">The key for the players dictionary</param>
 /// <param name="player">The player object</param>
 public void Add(long RUI, Player player)
 {
     players.Add(RUI, player);
 }
Esempio n. 21
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        public void DoAction(Game game, Player self)
        {
            var ball = game.Ball;

            if (ball.Owner == self)
            {
                var defender = game.My.Defender();

                if (defender.IsSafe(game, self))
                {
                    self.ActionShoot(defender, self.GetDistanceTo(defender) * 1.5f);
                }
                else
                {
                    if (self.Position.X < Field.Borders.Center.X*0.2)
                    {
                        float yPos;
                        var center = Field.Borders.Center;
                        if (self.Position.Y > center.Y)
                        {
                            yPos = center.Y + center.Y/2;
                        }
                        else
                        {
                            yPos = center.Y - center.Y/2;
                        }

                        self.ActionShoot(new Vector(0, yPos));
                        return;
                    }


                    if (self.Position.X < Field.Borders.Center.X * 0.75)
                    {
                        var pos = self.GetCenterShootout(game.Enemy);
                        self.ActionShoot(pos);
                        return;
                    }

                    self.ActionShootGoal();
                    return;
                }

                return;
            }

            if (Utility.TryField(game, self))
                return;

            var closestToGoal = Field.MyGoal.GetClosest(game.Enemy);
            IPosition target;
            if (ball.GetBallNextPosition().GetDistanceTo(Field.MyGoal) > closestToGoal.GetDistanceTo(Field.MyGoal))
            {
                target = closestToGoal;
            }
            else
            {
                target = ball;
            }

            target = new Vector(target.Position.X*0.8, target.Position.Y);
            self.ActionGo(target);
        }
Esempio n. 22
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        public void DoAction(Game game, Player self)
        {
            var ball = game.Ball;
            var goal = Field.EnemyGoal.Center;

            if (ball.Owner == self)
            {
                var closestToGoal = goal.GetClosest(game.Enemy);
                if (closestToGoal.GetDistanceTo(goal) > Field.EnemyGoal.Height * 0.8)
                {
                    self.ActionShootGoal();
                    return;
                }

                var enemyToGoal = game.Enemy.Players
                    .Where(pl => pl.Position.X > self.Position.X - 40)
                    .Select(pl => new { pl, dist = pl.GetDistanceTo(self) })
                    .OrderBy(tp => tp.dist)
                    .FirstOrDefault();

                if (enemyToGoal != null && enemyToGoal.dist < 120)
                {
                    self.ActionShoot(game.GetSmartShoot(self));
                    return;
                }

                var closestEnemy = self.GetClosest(game.Enemy);
                if (self.GetDistanceTo(closestEnemy) < 50)
                {
                    self.ActionShoot(game.GetSmartShoot(self));
                    return;
                }

                self.ActionGo(Field.EnemyGoal.Bottom);
                return;
            }

            if (Utility.TryField(game, self))
                return;

            IPosition target;
            if (game.InAttack)
            {
                if (ball.Position.X > goal.X * 0.6)
                {
                    var centerX = goal.X * 0.82;
                    var targetX = Math.Max(centerX, ball.Position.X * 0.95);
                    var targetY = goal.Y - Field.EnemyGoal.Height * 0.75;

                    target = new Vector(targetX, targetY);
                }
                else
                {
                    target = new Vector(Field.Borders.Bottom.X, Field.MyGoal.Height * 0.7);
                }
            }
            else
            {
                var closestUpperPlayers = game.Enemy.Players
                    .Where(pl => pl.Position.Y < Field.Borders.Center.Y)
                    .Select(pl => new {pl, dist = pl.GetDistanceTo(Field.MyGoal.Top)})
                    .OrderBy(tp => tp.dist);

                if (closestUpperPlayers.Count() > 1)
                {
                    target = closestUpperPlayers.Skip(1).First().pl;
                }
                else
                {
                    target = new Vector(Field.Borders.Top.X, Field.MyGoal.Height * 0.7);
                }
            }

            self.ActionGo(target);
        }
Esempio n. 23
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 public Game(Player player1, Player player2)
 {
     this.player1 = player1;
     this.player2 = player2;
     this.currentPlayer = player1;
 }