public PlayerTurnState(CombatSystem combatSystem) : base(combatSystem) { }
public BattleInitState(CombatSystem combatSystem) : base(combatSystem) { }
public BattlefieldTurnState(CombatSystem combatSystem) : base(combatSystem) { }
public State(CombatSystem combatSystem) { this.combatSystem = combatSystem; }
public EnemyTurnState(CombatSystem combatSystem) : base(combatSystem) { }