private static bool ShouldYell()
        {
            if (_yellsLeft > 0 && !GetMyEffects().Any())
            {
                int countPlayersAroundMe = Gameboard.GetOtherExplorers().Where(x => Gameboard.MyExplorer.GetDistanceTo(x) <= 1).Count();
                if (countPlayersAroundMe >= 1)
                {
                    bool newPlayerFound = GetOtherExplorers().Where(x => Gameboard.MyExplorer.GetDistanceTo(x) <= 1 && !AlreadyYelledPlayerIDs.Contains(x.ID)).Any();

                    int countEnemiesAroundMe = Gameboard.GetActiveEnemies().Where(x => MyExplorer.GetDistanceTo(x) <= 3).Count();
                    if (countEnemiesAroundMe >= 1)
                    {
                        return(true);
                    }
                }
            }
            return(false);
        }
        private static void Wait()
        {
            if (_plansLeft > 0 && !GetMyEffects().Any() && MyExplorer.Sanity <= 200)
            {
                int countPlayersAroundMe = Gameboard.GetOtherExplorers().Where(x => Gameboard.MyExplorer.GetDistanceTo(x) <= 2).Count();
                if (countPlayersAroundMe > 1)
                {
                    CastPlan();
                    return;
                }
            }
            if (_lightsLeft > 0 && !GetMyEffects().Any())
            {
                int countEnemiesAroundMe = Gameboard.GetActiveEnemies().Where(x => MyExplorer.GetDistanceTo(x) <= 5).Count();
                if (countEnemiesAroundMe > 2)
                {
                    CastLight();
                    return;
                }
            }

            Console.WriteLine(Actions.WAIT);
        }