Esempio n. 1
0
        static void Main(string[] args)
        {
            Gameboard.GAMEINIT();

            // game loop
            while (true)
            {
                Gameboard.TURNINIT();

                PlayerLogic.DoTurn();

                // Write an action using Console.WriteLine()
                // To debug: Console.Error.WriteLine("Debug messages...");

                //Console.WriteLine("WAIT"); // MOVE <x> <y> | WAIT
            }
        }
        private static bool ShouldYell()
        {
            if (_yellsLeft > 0 && !GetMyEffects().Any())
            {
                int countPlayersAroundMe = Gameboard.GetOtherExplorers().Where(x => Gameboard.MyExplorer.GetDistanceTo(x) <= 1).Count();
                if (countPlayersAroundMe >= 1)
                {
                    bool newPlayerFound = GetOtherExplorers().Where(x => Gameboard.MyExplorer.GetDistanceTo(x) <= 1 && !AlreadyYelledPlayerIDs.Contains(x.ID)).Any();

                    int countEnemiesAroundMe = Gameboard.GetActiveEnemies().Where(x => MyExplorer.GetDistanceTo(x) <= 3).Count();
                    if (countEnemiesAroundMe >= 1)
                    {
                        return(true);
                    }
                }
            }
            return(false);
        }
        private static void Wait()
        {
            if (_plansLeft > 0 && !GetMyEffects().Any() && MyExplorer.Sanity <= 200)
            {
                int countPlayersAroundMe = Gameboard.GetOtherExplorers().Where(x => Gameboard.MyExplorer.GetDistanceTo(x) <= 2).Count();
                if (countPlayersAroundMe > 1)
                {
                    CastPlan();
                    return;
                }
            }
            if (_lightsLeft > 0 && !GetMyEffects().Any())
            {
                int countEnemiesAroundMe = Gameboard.GetActiveEnemies().Where(x => MyExplorer.GetDistanceTo(x) <= 5).Count();
                if (countEnemiesAroundMe > 2)
                {
                    CastLight();
                    return;
                }
            }

            Console.WriteLine(Actions.WAIT);
        }
Esempio n. 4
0
        public static void GAMEINIT()
        {
            int width  = int.Parse(Console.ReadLine());
            int height = int.Parse(Console.ReadLine());

            Gameboard = new Gameboard(width, height);

            for (int row = 0; row < height; row++)
            {
                string line = Console.ReadLine();
                for (int col = 0; col < line.Length; col++)
                {
                    char symbol = line[col];
                    Gameboard.Fields[col, row] = new Field(col, row, symbol);
                }
            }

            string[] inputs = Console.ReadLine().Split(' ');

            SanityLossLonely  = int.Parse(inputs[0]); // how much sanity you lose every turn when alone, always 3 until wood 1
            SanityLossGroup   = int.Parse(inputs[1]); // how much sanity you lose every turn when near another player, always 1 until wood 1
            WandererSpawnTime = int.Parse(inputs[2]); // how many turns the wanderer take to spawn, always 3 until wood 1
            WandererLifeTime  = int.Parse(inputs[3]); // how many turns the wanderer is on map after spawning, always 40 until wood 1
        }