Esempio n. 1
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 public void PlayerConstructorTest()
 {
     string name = "name";
     Player target = new Player(name);
     Assert.AreEqual(name, target.Name);
     Assert.IsNull(target.Game);
 }
Esempio n. 2
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 /// <summary>
 /// Initializes a new instance of the <see cref="SpyCard"/> class.
 /// </summary>
 /// <param name="playerShowingCard">
 /// The player showing card.
 /// </param>
 /// <param name="cardSeen">
 /// The card seen.
 /// </param>
 public SpyCard(Player playerShowingCard, Card cardSeen)
     : base(playerShowingCard)
 {
     Contract.Requires<ArgumentNullException>(playerShowingCard != null, "player");
     Contract.Requires<ArgumentNullException>(cardSeen != null, "cardSeen");
     this.card = cardSeen;
 }
Esempio n. 3
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 /// <summary>
 /// Initializes a new instance of the <see cref="CannotDisprove"/> class.
 /// </summary>
 /// <param name="unablePlayer">The player that cannot disprove the suspicion.</param>
 /// <param name="suspicion">The suspicion.</param>
 public CannotDisprove(Player unablePlayer, Suspicion suspicion)
     : base(unablePlayer)
 {
     Contract.Requires<ArgumentNullException>(unablePlayer != null, "unablePlayer");
     Contract.Requires<ArgumentNullException>(suspicion != null, "suspicion");
     this.suspicion = suspicion;
 }
Esempio n. 4
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 public void DisprovedConstructorWithForeignCardTest()
 {
     Player disprovingPlayer = new Player("opponent");
     Suspicion suggestion = new Suspicion(new Suspect("test"), new Weapon("test"), new Place("test"));
     Card cardShown = new Suspect("some other suspect");
     new Disproved(disprovingPlayer, suggestion, cardShown);
 }
Esempio n. 5
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 protected virtual void OnPlayerClicked(Player player)
 {
     if (player == null) throw new ArgumentNullException("player");
     var playerClicked = PlayerClicked;
     if (playerClicked != null) {
         playerClicked(this, new PlayerClickedEventArgs(player));
     }
 }
Esempio n. 6
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 public void SpyCardConstructorTest()
 {
     Player playerShowingCard = new Player("player");
     Card cardSeen = new Weapon("card");
     SpyCard target = new SpyCard(playerShowingCard, cardSeen);
     Assert.AreSame(playerShowingCard, target.Player);
     Assert.AreSame(cardSeen, target.Card);
 }
Esempio n. 7
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 /// <summary>
 /// Initializes a new instance of the <see cref="Disproved"/> class. 
 /// Creates a clue from when an opponent disproves the <see cref="Suspicion"/>
 /// of the interacting <see cref="Player"/>.
 /// </summary>
 /// <param name="opponent">
 /// The player who disproved the <see cref="Suspicion"/>.
 /// </param>
 /// <param name="suggestion">
 /// The weapon, suspect and place being suspected.
 /// </param>
 /// <param name="cardShown">
 /// The card that the opponent showed to disprove the <see cref="Suspicion"/>.
 /// </param>
 public Disproved(Player opponent, Suspicion suggestion, Card cardShown)
     : base(opponent)
 {
     Contract.Requires<ArgumentNullException>(suggestion != null, "suggestion");
     this.suspicion = suggestion;
     if (cardShown != null) {
         if (!suggestion.Cards.Contains(cardShown))
             throw new ArgumentException(string.Format(Strings.DisprovingCardNotInSuspicion, "cardShown", "suggestion"));
         this.cardShown = cardShown;
     }
 }
Esempio n. 8
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 public void GetContraintsMissingNodesTest()
 {
     Player playerShowingCard = new Player("test");
     Card cardSeen = new Weapon("test");
     Card anotherCard = new Suspect("test");
     Node[] nodes = new Node[] {
                        new Node(playerShowingCard, cardSeen),
                        new Node(playerShowingCard, anotherCard),
                    };
     new SpyCard(playerShowingCard, cardSeen).GetConstraints(nodes.Where((n, i) => i == 1)).Count();
 }
Esempio n. 9
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 public void GetConstraintsTest()
 {
     Player playerShowingCard = new Player("test");
     Card cardSeen = new Weapon("test");
     Card anotherCard = new Suspect("test");
     Node[] nodes = new Node[] {
                        new Node(playerShowingCard, cardSeen),
                        new Node(playerShowingCard, anotherCard),
                    };
     SpyCard target = new SpyCard(playerShowingCard, cardSeen);
     var actual = target.GetConstraints(nodes);
     Assert.AreEqual(1, actual.Count());
     SelectionCountConstraint c = actual.First() as SelectionCountConstraint;
     Assert.IsNotNull(c);
     Assert.AreEqual(1, c.Min);
     Assert.AreEqual(1, c.Max);
     Assert.AreEqual(1, c.Nodes.Count());
     Assert.AreSame(nodes[0], c.Nodes.First());
 }
Esempio n. 10
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 void setupCards(Player player, params string[] cardNames)
 {
     foreach (string cardName in cardNames) {
         this.game.Clues.Add(new SpyCard(player, this.find(cardName)));
     }
 }
Esempio n. 11
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 void disproved(Player disprovingPlayer, string cardShown)
 {
     disproved(disprovingPlayer, this.find(cardShown));
 }
Esempio n. 12
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 CompositeClue newCC(Player suggestingPlayer)
 {
     return this.cc = new CompositeClue { Player = suggestingPlayer };
 }
Esempio n. 13
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 void disproved(Player disprovingPlayer)
 {
     this.disproved(disprovingPlayer, (Card)null);
 }
Esempio n. 14
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 void disproved(Player disprovingPlayer, Card cardShown)
 {
     this.cc.Responses[disprovingPlayer].Disproved = true;
     this.cc.Responses[disprovingPlayer].Alabi = cardShown;
 }
Esempio n. 15
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 public void NameTest()
 {
     Player target = new Player("a");
     target.Name = "b";
     Assert.AreEqual("b", target.Name);
 }
Esempio n. 16
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        /// <summary>
        /// The load game.
        /// </summary>
        /// <returns>
        /// </returns>
        private bool? LoadGame()
        {
            bool? result = this.openGameDialog.ShowDialog();
            if (result.HasValue && result.Value) {
                IFormatter formatter = new BinaryFormatter();
                using (Stream s = this.openGameDialog.OpenFile()) {
                    this.game = (Game)formatter.Deserialize(s);
                    this.interactivePlayer = this.game.Players.First(p => p.Name.Equals(formatter.Deserialize(s)));

                    this.prepareNewOrLoadedGameState();
                    this.game.ResumeFromLoad();
                }
                try {
                    this.saveGameDialog.FileName = this.openGameDialog.FileName;
                } catch (SecurityException) {
                    // just a convenience that we'll ignore if we can't do it.
                }
            }
            this.prepareNewOrLoadedGameState();
            return result;
        }
Esempio n. 17
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        /// <summary>
        /// Sets up the players in the game.
        /// </summary>
        private void SetupPlayers()
        {
            int players = ConsoleHelper.AskNumber("How many players?");
            Console.WriteLine("In clockwise order...");
            for (int i = 0; i < players; i++) {
                string name;
                do {
                    name = ConsoleHelper.AskString(string.Format("Player {0} name:", i + 1));
                }
                while (string.IsNullOrEmpty(name));

                this.game.Players.Add(new Player(name));
            }
            while (!this.game.CardAssignmentsAcceptable) {
                for (int i = 0; i < players; i++) {
                    this.game.Players[i].CardsHeldCount = ConsoleHelper.AskNumber(string.Format("How many cards is {0} holding?", this.game.Players[i].Name));
                }
                if (!this.game.CardAssignmentsAcceptable) {
                    Console.Error.WriteLine("ERROR: Those cards do not add up to {0}.", this.game.Cards.Count() - 3);
                }
            }
            this.interactivePlayer = this.ChoosePlayer("Which player are you?", false, true);
        }
Esempio n. 18
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 /// <summary>
 /// The take turn.
 /// </summary>
 private void TakeTurn()
 {
     this.suggestingPlayer = this.ChoosePlayer("Whose turn is it?", true, true);
     if (this.suggestingPlayer == null) {
         return;
     }
     try {
         if (this.suggestingPlayer == this.interactivePlayer && this.game.Rules.HasSpyglass) {
             while (true) {
                 var turnMenu = new Dictionary<char, string>();
                 turnMenu.Add('S', "Make a suggestion");
                 turnMenu.Add('L', "Look at someone else's card");
                 turnMenu.Add('E', "End turn");
                 switch (ConsoleHelper.Choose("What do you want to do?", turnMenu, s => s).Key) {
                     case 'S':
                         this.Suggestion();
                         break;
                     case 'L':
                         this.Spy();
                         break;
                     case 'E':
                         return;
                 }
             }
         } else if (this.suggestingPlayer == this.interactivePlayer) {
             this.Suggestion();
         } else {
             var turnMenu = new Dictionary<char, string>();
             turnMenu.Add('S', "Make a suggestion");
             turnMenu.Add('A', "Make an accusation");
             turnMenu.Add('E', "End turn");
             switch (ConsoleHelper.Choose("What do you want to do?", turnMenu, s => s).Key) {
                 case 'S':
                     this.Suggestion();
                     break;
                 case 'A':
                     this.Accusation();
                     break;
                 case 'E':
                     return;
             }
         }
     } finally {
         this.suggestingPlayer = null;
     }
 }
Esempio n. 19
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 void spy(Player player, string cardShown)
 {
     player.Game.Clues.Add(new SpyCard(player, this.find(cardShown)));
 }
Esempio n. 20
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 Suspicion suggest(Player suggestingPlayer, string place, string suspect, string weapon)
 {
     this.newCC(suggestingPlayer);
     return this.cc.Suspicion = new Suspicion((Suspect)this.find(suspect), (Weapon)this.find(weapon), (Place)this.find(place));
 }
Esempio n. 21
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 public override void Setup()
 {
     base.Setup();
     this.game = null;
     this.interactivePlayer = null;
 }
Esempio n. 22
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 /// <summary>
 /// Initializes a new instance of the <see cref="Disproved"/> class. 
 /// Creates a clue from when an opponent disproves the <see cref="Suspicion"/>
 /// of another opponent (besides the interacting <see cref="Player"/>.)
 /// </summary>
 /// <param name="disprovingPlayer">
 /// The player disproving the <see cref="Suspicion">suggestion</see>.
 /// </param>
 /// <param name="suggestion">
 /// The weapon, suspect and place being suspected.
 /// </param>
 public Disproved(Player disprovingPlayer, Suspicion suggestion)
     : this(disprovingPlayer, suggestion, null)
 {
 }
Esempio n. 23
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        public void Webbs()
        {
            this.game = this.MasterDetective;
            this.game.AutoAnalysis = false; // speeds up test if we call Analyze just once.

            Player andrew, cheryl, rebecca, dan, table;
            this.game.Players.AddRange(new[] {
                                             	andrew = this.interactivePlayer = new Player("Andrew") { CardsHeldCount = 6 },
                                             	cheryl = new Player("Cheryl") { CardsHeldCount = 6 },
                                             	rebecca = new Player("Rebecca") { CardsHeldCount = 6 },
                                             	dan = new Player("Dan") { CardsHeldCount = 6 },
                                             	table = new Player("Table") { CardsHeldCount = 3 },
                                             });
            this.game.Start();
            this.setupCards(andrew, "White", "Brunette", "Wrench", "Drawing room", "Rose", "Rope");
            this.setupCards(table, "Library", "Studio", "Fountain");

            this.suggest(andrew, "Courtyard", "Peacock", "Candlestick");
            this.disproved(rebecca, "Peacock");
            this.disproved(dan, "Courtyard");
            this.cannot_disprove(cheryl);
            this.game.Clues.Add(this.cc);

            this.suggest(rebecca, "Dining room", "Rose", "Rope");
            this.cannot_disprove(dan);
            this.disproved(cheryl);
            this.game.Clues.Add(this.cc);

            this.suggest(cheryl, "Trophy room", "Rose", "Rope");
            this.cannot_disprove(rebecca);
            this.cannot_disprove(dan);
            this.game.Clues.Add(this.cc);

            this.suggest(andrew, "Gazebo", "Green", "Horseshoe");
            this.disproved(rebecca, "Horseshoe");
            this.cannot_disprove(dan);
            this.disproved(cheryl, "Gazebo");
            this.game.Clues.Add(this.cc);

            this.suggest(dan, "Billiard room", "Grey", "Knife");
            this.disproved(cheryl);
            this.cannot_disprove(rebecca);
            this.game.Clues.Add(this.cc);

            this.spy(rebecca, "Poison");

            this.suggest(andrew, "Trophy room", "Peach", "Lead pipe");
            this.disproved(rebecca, "Peach");
            this.cannot_disprove(dan);
            this.cannot_disprove(cheryl);
            this.game.Clues.Add(this.cc);

            this.suggest(rebecca, "Kitchen", "White", "Revolver");
            this.disproved(dan);
            this.disproved(cheryl);
            this.game.Clues.Add(this.cc);

            this.suggest(cheryl, "Trophy room", "Scarlet", "Wrench");
            this.cannot_disprove(rebecca);
            this.cannot_disprove(dan);
            this.game.Clues.Add(this.cc);

            this.suggest(andrew, "Kitchen", "Mustard", "Candlestick");
            this.cannot_disprove(rebecca);
            this.disproved(dan, "Mustard");
            this.cannot_disprove(cheryl);
            this.game.Clues.Add(this.cc);

            this.suggest(rebecca, "Drawing room", "Scarlet", "Rope");
            this.disproved(cheryl);
            this.game.Clues.Add(this.cc);

            this.suggest(dan, "Courtyard", "Plum", "Wrench");
            this.cannot_disprove(cheryl);
            this.disproved(rebecca);
            this.game.Clues.Add(this.cc);

            this.suggest(andrew, "Dining room", "Grey", "Lead pipe");
            this.disproved(rebecca, "Lead pipe");
            this.disproved(dan, "Grey");
            this.disproved(cheryl, "Dining room");
            this.game.Clues.Add(this.cc);

            this.game.Analyze();

            foreach (Card card in this.game.Cards) {
                switch (card.Name) {
                    case "Trophy room":
                    case "Mr. Green":
                        Assert.IsTrue(node(this.game.CaseFile, card).Value);
                        break;
                    case "Knife":
                    case "Candlestick":
                        Assert.IsFalse(node(this.game.CaseFile, card).HasValue);
                        break;
                    default:
                        Assert.IsFalse(node(this.game.CaseFile, card).Value);
                        break;
                }
            }

            GameTest.TestSerialize(this.TestContext, this.game);
        }
Esempio n. 24
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 public PlayerClickedEventArgs(Player player)
 {
     this.player = player;
 }
Esempio n. 25
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        public void Hancocks()
        {
            this.game = this.MasterDetective;
            this.game.AutoAnalysis = false; // speeds up test if we cal Analyze just once.

            Player andrew, cheryl, sarah, sheldon;
            this.game.Players.AddRange(new[] {
                                             	andrew = this.interactivePlayer = new Player("Andrew") { CardsHeldCount = 7 },
                                             	cheryl = new Player("Cheryl") { CardsHeldCount = 7 },
                                             	sarah = new Player("Sarah") { CardsHeldCount = 6 },
                                             	sheldon = new Player("Sheldon") { CardsHeldCount = 7 },
                                             });
            this.game.Start();
            setupCards(andrew, "Poison", "Lead pipe", "Horseshoe", "Conservatory", "Rose", "Grey", "Mustard");

            this.suggest(andrew, "Courtyard", "Brunette", "Candlestick");
            this.disproved(cheryl, "Brunette");
            this.cannot_disprove(sarah);
            this.cannot_disprove(sheldon);
            this.game.Clues.Add(this.cc);

            this.suggest(sarah, "Trophy room", "Mustard", "Poison");
            this.cannot_disprove(sheldon);
            this.disproved(andrew);
            this.cannot_disprove(cheryl);
            this.game.Clues.Add(this.cc);

            this.suggest(sheldon, "Courtyard", "Peach", "Horseshoe");
            this.disproved(andrew);
            this.disproved(cheryl);
            this.cannot_disprove(sarah);
            this.game.Clues.Add(this.cc);

            this.suggest(sarah, "Kitchen", "Green", "Knife");
            this.disproved(sheldon);
            this.cannot_disprove(andrew);
            this.cannot_disprove(cheryl);
            this.game.Clues.Add(this.cc);

            this.suggest(sheldon, "Gazebo", "Brunette", "Poison");
            this.disproved(andrew);
            this.disproved(cheryl);
            this.cannot_disprove(sarah);
            this.game.Clues.Add(this.cc);

            this.suggest(andrew, "Kitchen", "Peach", "Candlestick");
            this.disproved(cheryl, "Candlestick");
            this.cannot_disprove(sarah);
            this.disproved(sheldon, "Kitchen");
            this.game.Clues.Add(this.cc);

            this.suggest(sarah, "Library", "Grey", "Lead pipe");
            this.cannot_disprove(sheldon);
            this.disproved(andrew);
            this.cannot_disprove(cheryl);
            this.game.Clues.Add(this.cc);

            this.spy(cheryl, "Studio");
            this.spy(cheryl, "Drawing room");
            this.spy(cheryl, "Brunette");
            this.spy(cheryl, "Courtyard");
            this.spy(cheryl, "Scarlet");
            this.spy(cheryl, "Dining room");
            this.spy(cheryl, "Candlestick");

            this.suggest(sheldon, "Library", "Mustard", "Lead pipe");
            this.disproved(andrew);
            this.cannot_disprove(cheryl);
            this.disproved(sarah);
            this.game.Clues.Add(this.cc);

            this.spy(sarah, "Carriage House");

            this.suggest(sarah, "Gazebo", "Rose", "Revolver");
            this.disproved(sheldon);
            this.disproved(andrew);
            this.cannot_disprove(cheryl);
            this.game.Clues.Add(this.cc);

            this.suggest(sheldon, "Billiard room", "Peach", "Revolver");
            this.cannot_disprove(andrew);
            this.cannot_disprove(cheryl);
            this.disproved(sarah);
            this.game.Clues.Add(this.cc);

            this.spy(sheldon, "Peach");

            this.suggest(andrew, "Trophy room", "White", "Rope");
            this.cannot_disprove(cheryl);
            this.disproved(sarah, "Rope");
            this.cannot_disprove(sheldon);
            this.game.Clues.Add(this.cc);

            this.suggest(sarah, "Trophy room", "Peach", "Poison");
            this.disproved(sheldon);
            this.disproved(andrew);
            this.cannot_disprove(cheryl);
            this.game.Clues.Add(this.cc);

            this.suggest(sheldon, "Library", "Peach", "Revolver");
            this.cannot_disprove(andrew);
            this.cannot_disprove(cheryl);
            this.disproved(sarah);
            this.game.Clues.Add(this.cc);

            this.suggest(andrew, "Fountain", "Plum", "Wrench");
            this.cannot_disprove(cheryl);
            this.disproved(sarah, "Fountain");
            this.disproved(sheldon, "Plum");
            this.game.Clues.Add(this.cc);

            this.spy(sheldon, "Knife");

            this.suggest(sarah, "Conservatory", "Green", "Horseshoe");
            this.cannot_disprove(sheldon);
            this.disproved(andrew);
            this.cannot_disprove(cheryl);
            this.game.Clues.Add(this.cc);

            this.suggest(sheldon, "Courtyard", "Rose", "Lead pipe");
            this.disproved(andrew);
            this.disproved(cheryl);
            this.cannot_disprove(sarah);
            this.game.Clues.Add(this.cc);

            this.suggest(sarah, "Trophy room", "Plum", "Wrench");
            this.disproved(sheldon);
            this.cannot_disprove(andrew);
            this.cannot_disprove(cheryl);
            this.game.Clues.Add(this.cc);

            this.suggest(sheldon, "Trophy room", "Green", "Revolver");
            this.cannot_disprove(andrew);
            this.cannot_disprove(cheryl);
            this.cannot_disprove(sarah);
            this.game.Clues.Add(this.cc);

            this.game.Analyze();

            foreach (Card card in this.game.Cards) {
                switch (card.Name) {
                    case "Mr. Green":
                    case "Trophy room":
                        Assert.IsTrue(node(this.game.CaseFile, card).Value);
                        break;
                    case "Revolver":
                    case "Wrench":
                        Assert.IsFalse(node(this.game.CaseFile, card).HasValue);
                        break;
                    default:
                        Assert.IsFalse(node(this.game.CaseFile, card).Value);
                        break;
                }
            }

            GameTest.TestSerialize(this.TestContext, this.game);
        }
Esempio n. 26
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 public DisprovedAnyCards(Player player, params Card[] cards)
     : base(player)
 {
     this.cards = cards;
 }
Esempio n. 27
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        public void Wrigleys()
        {
            this.game = this.Simpsons;
            this.game.AutoAnalysis = false;

            Player andrew, cheryl, jeff, julia;
            this.game.Players.AddRange(new[] {
                                             	andrew = this.interactivePlayer = new Player("Andrew") { CardsHeldCount = 4 },
                                             	cheryl = new Player("Cheryl") { CardsHeldCount = 5 },
                                             	jeff = new Player("Jeff") { CardsHeldCount = 4 },
                                             	julia = new Player("Julia") { CardsHeldCount = 5 },
                                             });
            this.game.Start();
            this.setupCards("Extend-o-glove", "Plum", "Kwik e mart", "Mustard");

            this.suggest(jeff, "Springfield retirement castle", "Peacock", "Extend-o-glove");
            this.disproved(julia);
            this.game.Clues.Add(this.cc);

            this.suggest(julia, "Androids dungeon", "Peacock", "Necklace");
            this.disproved(cheryl);
            this.game.Clues.Add(this.cc);

            this.suggest(cheryl, "Kwik e mart", "Mustard", "Necklace");
            this.cannot_disprove(jeff);
            this.disproved(julia);
            this.game.Clues.Add(this.cc);

            this.suggest(andrew, "Androids dungeon", "White", "Slingshot");
            this.disproved(cheryl, "Androids dungeon");
            this.game.Clues.Add(this.cc);

            this.suggest(andrew, "Kwik e mart", "Scarlet", "Slingshot");
            this.disproved(jeff, "Slingshot");
            this.game.Clues.Add(this.cc);

            this.suggest(jeff, "Simpson house", "Scarlet", "Plutonium rod");
            this.disproved(julia);
            this.game.Clues.Add(this.cc);

            this.suggest(andrew, "Krusty loo studios", "Green", "Poison donut");
            this.cannot_disprove(cheryl);
            this.disproved(jeff, "Krusty loo studios");
            this.game.Clues.Add(this.cc);

            this.suggest(cheryl, "Kwik e mart", "White", "Plutonium rod");
            this.cannot_disprove(jeff);
            this.cannot_disprove(julia);
            this.game.Clues.Add(this.cc);

            this.suggest(jeff, "Krusty loo studios", "Scarlet", "Plutonium rod");
            this.cannot_disprove(cheryl);
            this.game.Clues.Add(this.cc);

            this.suggest(andrew, "Barneys Bowl o rama", "Green", "Saxophone");
            this.cannot_disprove(cheryl);
            this.disproved(jeff, "Saxophone");
            this.game.Clues.Add(this.cc);

            this.suggest(cheryl, "Nuclear power plant", "Mustard", "Plutonium rod");
            this.cannot_disprove(julia);
            this.game.Clues.Add(this.cc);

            this.suggest(jeff, "Nuclear power plant", "Scarlet", "Plutonium rod");
            this.disproved(cheryl);
            this.game.Clues.Add(this.cc);

            this.suggest(julia, "Springfield retirement castle", "White", "Slingshot");
            this.cannot_disprove(cheryl);
            this.game.Clues.Add(this.cc);

            this.suggest(cheryl, "Barneys Bowl o rama", "Plum", "Saxophone");
            this.cannot_disprove(julia);
            this.game.Clues.Add(this.cc);

            this.suggest(andrew, "Burns manor", "Green", "Poison donut");
            this.disproved(cheryl, "Burns manor");
            this.game.Clues.Add(this.cc);

            this.suggest(cheryl, "Barneys Bowl o rama", "Scarlet", "Plutonium rod");
            this.cannot_disprove(jeff);
            this.game.Clues.Add(this.cc);

            this.game.Analyze();

            foreach (Card card in this.game.Cards) {
                switch (card.Name) {
                    case "Barneys Bowl o rama":
                    case "Mrs. White":
                    case "Plutonium rod":
                        Assert.IsTrue(node(this.game.CaseFile, card).Value);
                        break;
                    default:
                        Assert.IsFalse(node(this.game.CaseFile, card).Value);
                        break;
                }
            }

            GameTest.TestSerialize(this.TestContext, this.game);
        }