protected override void Update() { foreach (Player player in Game.Instance.Players) { MenuInputBinding binding = player.MenuBindings; List <InputManager.Key> selectKeys = binding.GetKeys(MenuInputBinding.Button.Select); if (InputManager.KeyPressed(selectKeys)) { RequestStateChange(new MainMenuState()); } } }
public Player() { MenuBindings = new MenuInputBinding(); menuAvatar = new MenuAvatar(); //menuAvatar = AddComponent<MenuAvatar>(); // Menu avatar is no longer a component }