public void LateTick()
        {
            var distance = Vector3.Distance(_runnerFacade.Position, _chaserFacade.Position);

            if (distance > 100f)
            {
                _chaserFacade.Die();
            }
        }
        private void OnCollisionEnter(Collision other)
        {
            if (_lifeTime < 2f)
            {
                return;
            }

            if (other.transform.CompareTag("Road") || !(other.relativeVelocity.magnitude > 20f))
            {
                return;
            }
            _lifeTime = 0f;
            _chaserFacade.Die();
        }