public ChaserDistanceHandler(RunnerFacade runnerFacade, ChaserFacade chaserFacade) { _runnerFacade = runnerFacade; _chaserFacade = chaserFacade; }
public ChaserDeathHandler(CarView view, AudioPlayer audioPlayer, Explosion.Factory explosionFactory, SignalBus signalBus, ChaserFacade facade) : base(view, audioPlayer, explosionFactory, signalBus) { _facade = facade; }
public void RemoveChaser(ChaserFacade enemy) { _enemies.Remove(enemy); }
public void AddChaser(ChaserFacade enemy) { _enemies.Add(enemy); }
public void Construct(ChaserFacade chaserFacade) { _chaserFacade = chaserFacade; }