private void OnDestroy()
 {
     MultiplayerSession.Close();
     SceneManager.activeSceneChanged -= this.OnActiveSceneChanged;
     Logger.log?.Debug($"{name}: OnDestroy()");
     instance = null; // This MonoBehaviour is being destroyed, so set the static instance property to null.
 }
Esempio n. 2
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 public void OnApplicationQuit()
 {
     MultiplayerSession.Close();
     _harmony.UnpatchAll("com.brian91292.beatsaber.cameraplus");
 }