private void OnDestroy()
 {
     MultiplayerSession.Close();
     SceneManager.activeSceneChanged -= this.OnActiveSceneChanged;
     Logger.log?.Debug($"{name}: OnDestroy()");
     instance = null; // This MonoBehaviour is being destroyed, so set the static instance property to null.
 }
Example #2
0
 public void OnApplicationQuit()
 {
     MultiplayerSession.Close();
     _harmony.UnpatchAll("com.brian91292.beatsaber.cameraplus");
 }