Esempio n. 1
0
        public NetworkRunner(CvarcClient client)
        {
            this.client = client;

            factory = new SoloNetworkControllerFactory(client);

            var configProposal = client.Read<ConfigurationProposal>();
            var loadingData = configProposal.LoadingData;
            var competitions = Dispatcher.Loader.GetCompetitions(loadingData);
            var settings = competitions.Logic.CreateDefaultSettings();
            if (configProposal.SettingsProposal != null)
                configProposal.SettingsProposal.Push(settings, true);
            configuration = new Configuration
            {
                LoadingData = loadingData,
                Settings = settings
            };

            //configuration.Settings.EnableLog = true;
            //configuration.Settings.LogFile = UnityConstants.LogFolderRoot + "cvarclog1";

            var worldSettingsType = competitions.Logic.WorldStateType;
            worldState = (IWorldState)client.Read(worldSettingsType);

            Name = loadingData.AssemblyName + loadingData.Level;
            CanInterrupt = true;
            CanStart = true;
        }
		public override IController Create(string controllerId, IActor actor)
		{
			// if bot is assigned for controller, get it 
			var settings = GetSettings(controllerId);
			if (settings.Type == ControllerType.Bot)
				return CreateBot(controllerId);
			
			
			// running process
			var process = new Process();
			var directory = "Solutions\\" + settings.Name ;
			if (!Directory.Exists(directory))
				throw new Exception("Directory "+directory+" for robot "+controllerId+" is not found");
			var batFile = directory+"\\run.bat";
			if (!File.Exists(batFile))
				throw new Exception("run.bat is not found in directory "+directory+" for robot "+controllerId);
			process.StartInfo.FileName = "run.bat";
			process.StartInfo.WorkingDirectory = directory;
			process.StartInfo.Arguments = Port.ToString();
			process.Start();

			//waiting for incoming connection
			var watch = new Stopwatch();
			watch.Start();
			while(!listener.Pending())
			{
				if (watch.ElapsedMilliseconds>1000)
				{
					watch.Stop();
					if (!process.HasExited) process.Kill();
					throw new Exception("Process " + batFile + " for controller " + controllerId + " haven't established connection for "+timeToEstablishConnection+" millisecond");
				}
			}
			watch.Stop();

			processes.Add(process);
			var socketClient = listener.AcceptTcpClient();
			var client = new CvarcClient(socketClient);
			clients.Add(client);

			// skipping config so the client's protocol won't change from SoloNetwork mode
			client.Read<ConfigurationProposal>();
			client.Read(World.Competitions.Logic.WorldStateType);

			var controller = World.Competitions.Logic.Actors[controllerId].CreateNetworkController();
			controller.InitializeClient(client);
			return controller;
		}
Esempio n. 3
0
        protected override void HandleClient(CvarcClient client)
        {
            var configProposal = client.Read<ConfigurationProposal>();
            var loadingData = configProposal.LoadingData; //RoboMoviesLevel1
            var competitions = Dispatcher.Loader.GetCompetitions(loadingData);
            var worldSettingsType = competitions.Logic.WorldStateType;
            var worldState = (IWorldState)client.Read(worldSettingsType);
            var settings = competitions.Logic.CreateDefaultSettings(); // таким образом игнорируются все настйроки пользователя сейчас.

            var configuration = new Configuration
            {
                LoadingData = loadingData,
                Settings = settings
            };
            TournamentPool.AddPlayerToPool(client, configuration, worldState, configProposal);
        }
Esempio n. 4
0
        public static void AddPlayerToPool(CvarcClient client)
        {
            var configProposal = client.Read<ConfigurationProposal>();
            var loadingData = configProposal.LoadingData;
            var competitions = Dispatcher.Loader.GetCompetitions(loadingData);
            var worldSettingsType = competitions.Logic.WorldStateType;
            var worldState = (IWorldState)client.Read(worldSettingsType);

            lock (pool)
            {
                if (!pool.ContainsKey(loadingData))
                {
                    pool.Add(loadingData, new TournamentRunner(loadingData, worldState));
                    Dispatcher.AddRunner(pool[loadingData]);
                }
                if (pool[loadingData].AddPlayerAndCheck(new TournamentPlayer(client, configProposal, worldState)))
                    pool.Remove(loadingData);
            }
        }
Esempio n. 5
0
        protected override void HandleClient(CvarcClient client)
        {
            var configProposal = client.Read<ConfigurationProposal>();
            var loadingData = configProposal.LoadingData; //RoboMoviesLevel1
            var competitions = Dispatcher.Loader.GetCompetitions(loadingData);
            var worldSettingsType = competitions.Logic.WorldStateType;
            var worldState = (IWorldState)client.Read(worldSettingsType);
            var settings = competitions.Logic.CreateDefaultSettings();
            if (configProposal.SettingsProposal != null)
                configProposal.SettingsProposal.Push(settings, true);
            var configuration = new Configuration
            {
                LoadingData = loadingData,
                Settings = settings
            };

            TournamentPool.AddForceGame(worldState, configuration);

            client.Close();
        }