Esempio n. 1
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 public ClientPlayer(UInt32 PlayerID)
     : base(PlayerID)
 {
     Skill["Fist"]   = new ClientSkill("Fist Fighting");
     Skill["Club"]   = new ClientSkill("Club Fighting");
     Skill["Sword"]  = new ClientSkill("Sword Fighting");
     Skill["Axe"]    = new ClientSkill("Axe Fighting");
     Skill["Dist"]   = new ClientSkill("Distance Fighting");
     Skill["Shield"] = new ClientSkill("Shielding");
     Skill["Fish"]   = new ClientSkill("Fishing");
 }
Esempio n. 2
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 public ClientPlayer(UInt32 PlayerID)
     : base(PlayerID)
 {
     Skill["Fist"] = new ClientSkill("Fist Fighting");
     Skill["Club"] = new ClientSkill("Club Fighting");
     Skill["Sword"] = new ClientSkill("Sword Fighting");
     Skill["Axe"] = new ClientSkill("Axe Fighting");
     Skill["Dist"] = new ClientSkill("Distance Fighting");
     Skill["Shield"] = new ClientSkill("Shielding");
     Skill["Fish"] = new ClientSkill("Fishing");
 }
Esempio n. 3
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        public SkillLabel(ClientSkill Skill)
            : base(null, UIElementType.None)
        {
            this.Skill = Skill;

            NameLabel = new UILabel();
            AddSubview(NameLabel);

            ValueLabel = new UILabel();
            ValueLabel.TextAlignment = UITextAlignment.Right;
            AddSubview(ValueLabel);
        }
Esempio n. 4
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        public SkillLabel(ClientSkill Skill)
            : base(null, UIElementType.None)
        {
            this.Skill = Skill;

            NameLabel = new UILabel();
            AddSubview(NameLabel);

            ValueLabel = new UILabel();
            ValueLabel.TextAlignment = UITextAlignment.Right;
            AddSubview(ValueLabel);
        }