Esempio n. 1
0
 // ReserveSpace; ideally the reserver would pass himself in as IBuildMapReserver or something , but object for now (not yet used)
 // note that destroying a unit over this space wont undo reservation, since not included in buildinginfobyid list
 // (maybe buildinginfobyowner???)
 public void ReserveSpace(object owner, int mapx, int mapy, int sizex, int sizey)
 {
     if (csai.DebugOn)
     {
         DrawingUtils.DrawRectangle(
             new Float3((mapx - sizex / 2) * 8,
                        0,
                        (mapy - sizey / 2) * 8),
             sizex * 8,
             sizey * 8,
             0);
         // logfile.WriteLine( "marking " + thisx + " " + thisy + " as used by " + owner.ToString() );
         //   aicallback.DrawUnit( "ARMMINE1", new Float3( thisx * 8, aicallback.GetElevation( thisx * 8, thisy * 8 ), thisy * 8 ), 0.0f, 400, aicallback.GetMyAllyTeam(), true, true);
     }
     for (int x = 0; x < sizex; x++)
     {
         for (int y = 0; y < sizey; y++)
         {
             int thisx = mapx + x - sizex / 2;
             int thisy = mapy + y - sizey / 2;
             if (thisx >= 0 && thisy >= 0 && thisx < mapwidth && thisy < mapheight)
             {
                 SquareAvailable[thisx, thisy] = false;
             }
         }
     }
 }
Esempio n. 2
0
 // mark squares as used
 // and keep record of where this unit was, and how big, in case it is destroyed
 public void UnitCreated(int id, IUnitDef unitdef)
 {
     if (!buildinginfobyid.Contains(id) && !unitdefhelp.IsMobile(unitdef))
     {
         Float3 pos     = aicallback.GetUnitPos(id);
         int    mapposx = (int)(pos.x / 8);
         int    mapposy = (int)(pos.z / 8);
         //int unitsizex = (int)Math.Ceiling( unitdef.xsize / 8.0 );
         //int unitsizey = (int)Math.Ceiling( unitdef.ysize / 8.0 );
         int unitsizex = unitdef.xsize;
         int unitsizey = unitdef.ysize;
         logfile.WriteLine("Buildmap unitcreated " + unitdef.name + " mappos " + mapposx + " " + mapposy + " unitsize " + unitsizex + " " + unitsizey);
         buildinginfobyid.Add(id, new BuildingInfo(mapposx, mapposy, unitsizex, unitsizey));
         if (csai.DebugOn)
         {
             DrawingUtils.DrawRectangle(
                 new Float3((mapposx - unitdef.xsize / 2) * 8,
                            0,
                            (mapposy - unitdef.ysize / 2) * 8),
                 unitdef.xsize * 8,
                 unitdef.ysize * 8,
                 0);
         }
         for (int x = 0; x < unitsizex; x++)
         {
             for (int y = 0; y < unitsizey; y++)
             {
                 int thisx = mapposx + x - unitdef.xsize / 2;
                 int thisy = mapposy + y - unitdef.ysize / 2;
                 SquareAvailable[thisx, thisy] = false;
                 //if( csai.DebugOn )
                 //{
                 // logfile.WriteLine( "marking " + thisx + " " + thisy + " as used by " + unitdef.name );
                 //  aicallback.DrawUnit( "ARMMINE1", new Float3( thisx * 8, aicallback.GetElevation( thisx * 8, thisy * 8 ), thisy * 8 ), 0.0f, 400, aicallback.GetMyAllyTeam(), true, true);
                 //}
             }
         }
     }
 }