Esempio n. 1
0
        void UpdateLosForUnit(int unitid, IUnitDef unitdef)
        {
            int    thisframecount = aicallback.GetCurrentFrame();
            Float3 pos            = friendlyunitpositionobserver.PosById[unitid] as Float3;
            int    seenmapx       = (int)(pos.x / 16);
            int    seenmapy       = (int)(pos.z / 16);
            // int radius = (int)( unitdef.losRadius / 8 / 2 );
            int radius = (int)unitdef.losRadius;

            if (csai.DebugOn)
            {
                //aicallback.SendTextMsg( "Updating los for " + unitid + " " + unitdef.humanName + " los radius " + radius, 0 );
                DrawingUtils.DrawCircle(pos, radius * 16);
            }
            logfile.WriteLine("Updating los for " + unitid + " " + unitdef.humanName + " los radius " + radius + " pos " + pos.ToString());
            // go line by line, determine positive and negative extent of line, mark lostime
            for (int deltay = -radius; deltay <= radius; deltay++)
            {
                int xextent = (int)Math.Sqrt(radius * radius - deltay * deltay);
                for (int deltax = -xextent; deltax <= xextent; deltax++)
                {
                    int thisx = seenmapx + deltax;
                    int thisy = seenmapy + deltay;
                    if (thisx >= 0 && thisx < mapwidth / 2 && thisy >= 0 && thisy < mapheight / 2)
                    {
                        LastSeenFrameCount[thisx, thisy] = thisframecount;
                    }
                }
                // in progress
            }
            LastLosRefreshFrameCountByUnitId[unitid] = thisframecount;
            PosAtLastRefreshByUnitId[unitid]         = pos;
            logfile.WriteLine("...done");
        }
Esempio n. 2
0
        // note: need to check compatible area
        public Float3 GetNearestUnseen(Float3 currentpos, IUnitDef unitdef, int unseensmeansthismanyframes)
        {
            int currentunitarea = MovementMaps.GetInstance().GetArea(unitdef, currentpos);
            int losmapwidth     = LastSeenFrameCount.GetUpperBound(0) + 1;
            int losmapheight    = LastSeenFrameCount.GetUpperBound(0) + 1;
            int maxradius       = Math.Max(losmapheight, losmapwidth);
            int unitlosradius   = (int)unitdef.losRadius; // this is in map / 2 units, so it's ok

            Int2[] circlepoints   = CreateCirclePoints(unitlosradius);
            int    bestradius     = 10000000;
            int    bestarea       = 0;
            Float3 bestpos        = null;
            int    unitmapx       = (int)(currentpos.x / 16);
            int    unitmapy       = (int)(currentpos.y / 16);
            int    thisframecount = aicallback.GetCurrentFrame();

            // step around in unitlosradius / 2 steps
            for (int radius = unitlosradius * 2; radius <= maxradius; radius += unitlosradius / 2)
            {
                // calculate angle for a unitlosradius / 2 step at this radius.
                double anglestepradians = 2 * Math.Asin(unitlosradius / 2 / 2 / radius);
                for (double angleradians = 0; angleradians <= Math.PI * 2; angleradians += anglestepradians)
                {
                    int unseenarea     = 0;
                    int searchmapx     = unitmapx + (int)((double)radius * Math.Cos(angleradians));
                    int searchmapy     = unitmapy + (int)((double)radius * Math.Sin(angleradians));
                    int thisareanumber = MovementMaps.GetInstance().GetArea(unitdef, new Float3(searchmapx * 16, 0, searchmapy * 16));
                    if (thisareanumber == currentunitarea)
                    {
                        if (csai.DebugOn)
                        {
                            DrawingUtils.DrawCircle(new Float3(searchmapx * 16, 100, searchmapy * 16), unitlosradius);
                        }
                        foreach (Int2 point in circlepoints)
                        {
                            if (thisframecount - LastSeenFrameCount[searchmapx + point.x, searchmapx + point.y] > unseensmeansthismanyframes)
                            {
                                unseenarea++;
                            }
                        }
                        if (unseenarea >= (circlepoints.GetUpperBound(0) + 1) * 8 / 10)
                        {
                            return(new Float3(searchmapx * 16, 0, searchmapy * 16));
                        }
                    }
                }
            }
            return(null);
        }
Esempio n. 3
0
        // note: need to check compatible area
        public Float3 GetNearestUnseen(Float3 currentpos, IUnitDef unitdef, int unseensmeansthismanyframes)
        {
            LosMap      losmap     = LosMap.GetInstance();
            IAICallback aicallback = CSAI.GetInstance().aicallback;
            int         mapwidth   = aicallback.GetMapWidth();
            int         mapheight  = aicallback.GetMapHeight();

            int currentunitarea = MovementMaps.GetInstance().GetArea(unitdef, currentpos);
            int losmapwidth     = losmap.LastSeenFrameCount.GetUpperBound(0) + 1;
            int losmapheight    = losmap.LastSeenFrameCount.GetUpperBound(0) + 1;
            int maxradius       = (int)Math.Sqrt(losmapheight * losmapheight + losmapwidth * losmapwidth);
            int unitlosradius   = (int)unitdef.losRadius; // this is in map / 2 units, so it's ok

            Int2[] circlepoints   = CreateCirclePoints(unitlosradius);
            int    bestradius     = 10000000;
            int    bestarea       = 0;
            Float3 bestpos        = null;
            int    unitmapx       = (int)(currentpos.x / 16);
            int    unitmapy       = (int)(currentpos.y / 16);
            int    thisframecount = aicallback.GetCurrentFrame();

            // step around in unitlosradius steps
            for (int radiuslosunits = unitlosradius * 2; radiuslosunits <= maxradius; radiuslosunits += unitlosradius)
            {
                // calculate angle for a unitlosradius / 2 step at this radius.
                // DrawingUtils.DrawCircle(currentpos, radiuslosunits * 16);

                double anglestepradians = 2 * Math.Asin((double)unitlosradius / 2 / (double)radiuslosunits);
                //csai.DebugSay("anglestepradians: " + anglestepradians);
                //return null;
                for (double angleradians = 0; angleradians <= Math.PI * 2; angleradians += anglestepradians)
                {
                    int unseenarea = 0;
                    int searchmapx = unitmapx + (int)((double)radiuslosunits * Math.Cos(angleradians));
                    int searchmapy = unitmapy + (int)((double)radiuslosunits * Math.Sin(angleradians));
                    if (searchmapx >= 0 && searchmapy >= 0 && searchmapx < (mapwidth / 2) && searchmapy < (mapheight / 2))
                    {
                        // if (csai.DebugOn)
                        //  {
                        //      int groupnumber = DrawingUtils.DrawCircle(new Float3(searchmapx * 16, 50 + aicallback.GetElevation( searchmapx * 16, searchmapy * 16 ), searchmapy * 16), unitlosradius * 16);
                        //     aicallback.SetFigureColor(groupnumber, 1, 1, 0, 0.5);
                        // }

                        int thisareanumber = MovementMaps.GetInstance().GetArea(unitdef, new Float3(searchmapx * 16, 0, searchmapy * 16));
                        if (thisareanumber == currentunitarea)
                        {//
                            //if (csai.DebugOn)
                            // {
                            //     int groupnumber = DrawingUtils.DrawCircle(new Float3(searchmapx * 16, 100, searchmapy * 16), unitlosradius * 16);
                            //     aicallback.SetFigureColor(groupnumber, 1, 1, 0, 0.5);
                            // }
                            foreach (Int2 point in circlepoints)
                            {
                                int thismapx = searchmapx + point.x;
                                int thismapy = searchmapy + point.y;
                                if (thismapx >= 0 && thismapy >= 0 && thismapx < mapwidth / 2 && thismapy < mapheight / 2)
                                {
                                    if (thisframecount - losmap.LastSeenFrameCount[thismapx, thismapy] > unseensmeansthismanyframes)
                                    {
                                        unseenarea++;
                                    }
                                }
                            }
                            if (unseenarea >= (circlepoints.GetUpperBound(0) + 1) * 8 / 10)
                            {
                                int groupnumber = DrawingUtils.DrawCircle(new Float3(searchmapx * 16, 100 * aicallback.GetElevation(searchmapx * 16, searchmapy * 16), searchmapy * 16), unitlosradius * 16);
                                aicallback.SetFigureColor(groupnumber, 1, 0, 1, 0.5);
                                return(new Float3(searchmapx * 16, 0, searchmapy * 16));
                            }
                            // return new Float3(searchmapx * 16, 0, searchmapy * 16); // for debugging, remove later
                        }
                    }
                }
            }
            return(null);
        }