public override void Init() { Settings.TextureDir = "../../data/texture/"; string AudioDir = "../../data/"; back = Texture2D.Load("bg.jpg"); img[0] = Texture2D.Load("head.png", true); img[1] = Texture2D.Load("ball.png", true); crosshair = Texture2D.Load("cross.png", true); font = BitmapFont.Load("fonts/comic12.png"); BaseGame.Instance.CursorVisible = false; // hide mouse cursor //System.Windows.Forms.Cursor.Hide(); if (player == null) { player = new OggPlayerFBN(); player.SetCurrentFile(AudioDir + "music.ogg"); } player.Play(); snd1 = new AudioClip(AudioDir + "snd2.ogg"); snd2 = new AudioClip(AudioDir + "snd1.ogg"); Camera.Set2D(); base.Init(); }
public override void Init() { Settings.TextureDir = "../../data/texture/"; string AudioDir = "../../data/"; back = Texture2D.Load("bg.jpg"); img[0] = Texture2D.Load("head.png"); font = BitmapFont.Load("fonts/comic12.png"); Camera.Set2D(); base.Init(); }
public override void Init() { Settings.TextureDir = "../../data/texture/"; back = Texture2D.Load("menu.jpg"); crosshair = Texture2D.Load("cross.png", true); font = BitmapFont.Load("fonts/comic12.png"); BaseGame.Instance.CursorVisible = false; // hide mouse cursor Camera.Set2D(); base.Init(); }
public override void Init() { // random positions for images for (int q = 0; q < 100; q++) { x[q] = Rnd.Next(600) + 100; y[q] = Rnd.Next(300) + 100; z[q] = (float)Rnd.NextDouble(); } BaseGame.Instance.CursorVisible = false; back = Texture2D.Load("photo.jpg"); img = Texture2D.Load("mousecursor.png", true); // center origo (because rotating cursor) font = BitmapFont.Load("fonts/comic12.png"); Camera.Set2D(); base.Init(); }
public override void Init() { back = Texture2D.Load("bg.jpg"); Camera.Set2D(); base.Init(); }
void CreateTextures() { if (IsSupported == false) return; if (depthTexture != 0) DepthTexture = Texture2D.CreateDrawableTexture(Width, Height, depthTexture); if (colorTexture != null) { ColorTextures = new Texture2D[colorTexture.Length]; for (int q = 0; q < colorTexture.Length; q++) ColorTextures[q] = Texture2D.CreateDrawableTexture(Width, Height, colorTexture[q]); } }
public static Texture2D CreateDrawableTexture(int width, int height, uint textureID) { Texture2D tex = new Texture2D(); tex.Width = width; tex.Height = height; tex.RealWidth = width; tex.RealHeight = height; tex.Target = TextureTarget.Texture2D; tex.TextureID = textureID; tex.CreateVBO(false); return tex; }
public static new Texture2D Load(string fileName, bool origCenter) { Texture t = Texture.Load(fileName); Texture2D tex = new Texture2D(); tex.textureName = fileName; tex.TextureID = t.TextureID; tex.Width = t.Width; tex.Height = t.Height; tex.RealWidth = t.RealWidth; tex.RealHeight = t.RealHeight; tex.Target = t.Target; tex.CreateVBO(origCenter); return tex; }