public override void Render() { if (game != null) { game.Render(); } base.Render(); }
protected override void OnRenderFrame(FrameEventArgs e) { if (Game == null || Running == false) { return; } GameClass.NumOfObjects = 0; Game.Render(); SwapBuffers(); #if DEBUG this.Title = "Test project [objs: " + GameClass.NumOfObjects + "] FPS: " + (1 / e.Time).ToString("0."); #endif }