public extern AnimatorFlyStraight(
     Vect3d start,
     Vect3d end,
     uint timeForWay,
     bool loop,
     bool deleteMeAfterEndReached,
     bool animateCameraTargetInsteadOfPosition);
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 public extern Vect3d getIntersectionWithLine(Vect3d linePoint, Vect3d lineVect);
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 public extern Triangle3d(Vect3d vect3d1, Vect3d vect3d2, Vect3d vect3d3);
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 public extern void setTarget(Vect3d target);
Esempio n. 5
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 public extern void setUpVector(Vect3d upvector);
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 public extern Vect3d add(Vect3d other);
 public extern Vect3d getCollisionPointWithLine(Vect3d start, Vect3d end, bool IgnoreBackFaces, Triangle3d triangle);
 public extern void setTarget(Vect3d target);
 public extern void setUpVector(Vect3d upvector);
Esempio n. 10
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 public extern AnimatorRotation(Vect3d axis);
Esempio n. 11
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 public extern AnimatorCollisionResponse(
     Vect3d radius,      // size of the ellipsoid
     Vect3d force,       // gravity direction
     Vect3d translation, // position of the eye in the ellipsoid
     TriangleSelector world);
 public extern AnimatorCollisionResponse(
     Vect3d radius, // size of the ellipsoid
     Vect3d force, // gravity direction
     Vect3d translation, // position of the eye in the ellipsoid
     TriangleSelector world);
Esempio n. 13
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 public extern Vect3d multiplyThisWithVect(Vect3d scale);
Esempio n. 14
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 public extern Vect3d substract(Vect3d other); //Copperlicht function is labelled "substract" instead of "subtract"
 public extern Vect2d get2DPositionFrom3DPosition(Vect3d pos3d);
Esempio n. 16
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 public extern void lookAt(Vect3d vect3d);
 public extern Vect3d getCollisionPointWithLine(Vect3d start, Vect3d end, bool IgnoreBackFaces, Triangle3d triangle, bool ignoreInvisibleItems);
Esempio n. 18
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 public extern Vect2d get2DPositionFrom3DPosition(Vect3d pos3d);